Homebrew Dusktail Species Details

The Dusktail's are a small tribe of squirrel folk who dwell in the secluded settlement of Oak hollow Village to the west of the valley’s center. They are serious, secretive, and therefore a subject of much curiosity and suspicion among other animal folk. Dusktail's practice arcane and dark magics misunderstood by outsiders, yet their people stand steadfastly by in defending their home from threats such as Calamity Beasts. Though their rituals are disturbing, they help keep the valley safe and in balance.

Dusktail Traits

Corpse forage

Age

Dusktails reach maturity by age 15 and can live up to 80 years.

Size

Dusktails are Small, standing around 4 feet tall.

Speed

Your base walking speed is 25 feet. as well as half climbing speed and flying speed

Corpse Forage

As a bonus action, you can absorb energy from the corpse of a non-construct, non-undead creature that is small or larger and that has been dead for no longer than a week. This energy can be used to enhance one of your other features (see the “Forage” sections below). You choose which feature to enhance when you activate this ability. You can use this ability a number of times equal to your proficiency bonus, regaining all uses after a long rest.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Forage: For the next minute, your darkvision extends to 120 feet, and you can see through magical darkness.

Ritualist Skill

You gain proficiency in either the Nature or Arcana skill (choose when you select this race). Forage: You gain expertise in the chosen skill for 1 hour.

Vital Transference

As a bonus action, you can transfer life energy between two willing non-construct, non-undead creatures within 60 feet of you. Roll a number of d8s equal to your proficiency bonus. The first creature loses hit points equal to the total rolled, and the second creature regains hit points equal to the amount lost by the first creature. If this feature reduces the first creature to 0 hit points, the second creature regains no hit points instead. Forage: The next time you use this ability within 1 minute, the second creature regains twice the hit points lost by the first creature. Once you use this ability, you can’t do so again until you finish a short or long rest.

Necromancers magic

Magic from the school of necromancy is exceptionally powerful in your hands you can use forage to cast any spell from this school at 1 higher level use this ability a number of times equal to your proficiency bonus per long rest.

Languages

You can speak, read, and write Common and Sylvan.

Squirrel Skill

 you can store items in your mouth up to a fourth of your max encumbrance however if you have more than ten pounds in your mouth it gets increasingly more difficult to speak 

Ability Score Increases

Your Intelligence, Wisdom, or Charisma increases by 2, and one other ability score of your choice increases by 1.

Previous Versions

Name Date Modified Views Adds Version Actions
12/15/2024 8:02:49 PM
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