Homebrew Goomba (SMW) Species Details

The Goombas serve the same purpose as the Koopa’s do in the Koopa Kingdom, but the difference is that the Goombas like combat.  They live for it, because every single victory proves that they are a terrifying force to be reckoned with…even if they don’t have arms.  Though they do not receive the same respect as Koopas, and they probably will never get the respect of the Koopalings, they fight for themselves and the honor of their people.

Goombas are small mammals that have their heads and bodies combined into one cone-shaped body.  They do have legs, which they use in combination with their mouths and large tongues to maneuver handheld items.

(For the purposes of simplicity, the goombas speak goblin as their natural language.)

Goomba (SMW) Traits

As a goomba, you have these special traits.

Darkvision

You have Darkvision with a range of 60 feet.

Mega-Bite

You have a large fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d8 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.  However, you cannot be holding a weapon in your mouth to use this attack.  If you do, you automatically drop any weapon you were holding.  This is not be used with Martial Arts abilities.

Fury of the Small

When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.

You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.

Close Pack Tactics

You have advantage on a melee attack roll against a creature if at least one of your allies and you are within 5 feet of the creature and the ally isn't incapacitated.

Comments

Posts Quoted:
Reply
Clear All Quotes