Homebrew Arch-Fey Species Details

Ability Score Increase.
Your Charisma score increases by 2, and your choice of Intelligence or Dexterity increases by 1.

Age.
Arch Fey are timeless beings. While they often appear ageless, their physical forms can reflect a chosen appearance that they maintain indefinitely.

Alignment.
Arch Fey tends to be chaotic, embodying the unpredictable nature of the Feywild. They are usually good or neutral, but their mercurial nature can lean them toward chaotic evil at times.

Size.
Arch Fae has an otherworldly elegance and stature. They are Medium creatures and range between 5 to 7 feet tall.

Speed.
Your base walking speed is 30 feet.

Fey Ancestry.
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Fey Presence.
As an action, you can exude an aura of fey magic. Each creature of your choice within 10 feet of you must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or become charmed or frightened (your choice) until the end of your next turn. Once you use this trait, you can’t use it again until you finish a short or long rest.

Glamour Weaving.
You can cast the disguise self spell at will without using a spell slot. At 5th level, you can cast a major image once per long rest.

Arch Fey Magic.
You know the druidcraft cantrip. When you reach 3rd level, you can cast entangle once per long rest. When you reach 5th level, you can cast misty step once per long rest. Charisma is your spellcasting ability for these spells.

Timeless Resilience.
You have resistance to psychic damage, and you are immune to the frightened condition.

Natural Affinity.
You can speak, read, and write Sylvan and one other language of your choice. Additionally, you have proficiency in one skill of your choice: Arcana, Nature, or Persuasion.

Otherworldly Grace.
You can move through difficult terrain caused by plants, whether magical or nonmagical, without expending extra movement. Additionally, you have advantage on saving throws against spells or effects that would restrain or paralyze you.

Arch-Fey Traits

Ability Score Increase. Your Charisma score increases by 2, and your choice of Intelligence or Dexterity increases by 1. Age. Arch Fey are timeless beings. While they often appear ageless, their physical forms can reflect a chosen appearance that they maintain indefinitely. Alignment. Arch Fey tends to be chaotic, embodying the unpredictable nature of the Feywild. They are usually good or neutral, but their mercurial nature can lean them toward chaotic evil at times. Size. Arch Fae has an otherworldly elegance and stature. They are Medium creatures and range between 5 to 7 feet tall. Speed. Your base walking speed is 30 feet. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Fey Presence. As an action, you can exude an aura of fey magic. Each creature of your choice within 10 feet of you must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or become charmed or frightened (your choice) until the end of your nex

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Fey Presence

As an action, you can exude an aura of fey magic. Each creature of your choice within 10 feet of you must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or become charmed or frightened (your choice) until the end of your next turn. Once you use this trait, you can’t use it again until you finish a short or long rest.

Ability Score Increase

Your Charisma score increases by 2, and your choice of Intelligence or Dexterity increases by 1.

Glamour Weaving

You can cast the disguise self spell at will without using a spell slot. At 5th level, you can cast a major image once per long rest.

Fey Magic

You know the druidcraft cantrip. When you reach 3rd level, you can cast entangle once per long rest. When you reach 5th level, you can cast misty step once per long rest. Charisma is your spellcasting ability for these spells.

Natural Affinity

You can speak, read, and write Sylvan and one other language of your choice. Additionally, you have proficiency in one skill of your choice: Arcana, Nature, or Persuasion.

Otherworldly Grace

You can move through difficult terrain caused by plants, whether magical or nonmagical, without expending extra movement. Additionally, you have advantage on saving throws against spells or effects that would restrain or paralyze you.

Comments

Posts Quoted:
Reply
Clear All Quotes