Homebrew Enchantment Genasi Species Details

Tracing their powers to the lingering effects of 9th level or higher spells. they can tap into the power of one of the Magical Schools. Abjuration, Conjuration, Divination, Enchantment, Illusion, Necromancy, and Transmutation — these are the pillars of the Weave and the types of non- elemental genasi. Some genasi are direct descendants of a Beings that breathes Magic, while others were born to non-genasi parents who lived near a place suffused by high level magic.

A typical genasi has a life span of 120 years

Enchantment genasi channel the Alluring and often mind altering nature of Enchantments. They show their heritage in their Magical Szuldar, which are the magical lines on their body, not too dissimilar to a spell Scroll. They appear to each person that beholds them differently, without them even knowing it, their body and scent changes slightly to what the beholder finds attractive. Many Enchantment Genasi use their powers in not so Savory ways.

(inspired by the "The Problem with Genasi in D&D" by Pointy Hat on YT)

(Art by antodemico on Twitter now known as X)

 

Enchantment Genasi Traits

the Genasi has the following Traits due to their lingering effects:

Alignment.

Independent and self-reliant, genasi tend toward a neutral alignment.

Size.

Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed.

Your base walking speed is 30 feet.

Darkvision.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the School of Illusion make your darkvision unusual: everything you see in darkness is in a shade of dark blue.

Naturally Aluring.

You gain proficiency with the Persuasion and deception skill. In addition, you also become Immune to the Charmed Condition.

Languages.

You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Hypnotic Somatization

You can cast the Charm Person spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.

Ability Score Increase.

Your Charisma score increases by 2, and your Constitution score increases by 1.

Enchanting Scent.

Your smell throws anyone off. Giving creatures disadvantage whilst tracking you via your scent.

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