Homebrew Corrupted Aasimar (Bone) Species Details
Aasimar Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
Corrupted Aasimar (Bone) Traits
As an Aasimar, you have these special traits.Darkvision
You have Darkvision with a range of 60 feet.
Blue Flame
As a Magic action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature regains a number of Hit Points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a Long Rest.
Reach to the blaze
You know the produce flame and control flame cantrips. Starting at 3rd level, you can cast the burning hands spell with this trait. Starting at 5th level, you can also cast the flame blade and continual flame spell with this trait, once without requiring a material component. Once you cast each spell once trait, you can’t cast that spell again until you finish a long rest. You can also cast those spells using any spell slots you have of the appropriate level.
Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Rider transformation
When you reach character level 3, you can transform into the ghost rider, as a Bonus Action using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required). transformation charges, reset on a Long Rest.
You gain immunity to nectrocic and resistance to fire.
if you already have resistance to fire then you gain immunity.
While transformed you gain 5x{{proficiency#unsigned}} for the duration of the transformation
Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus {{proficiency#unsigned}} .
Here are the transformation options:
Broken Wings. Two spectral bone wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed.
Inner Radiance. Searing light temporarily radiates from your Skull. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus {{proficiency#unsigned}}.
Burnt flesh. Your eyes Melt from your head Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.
Slip
You can use an action while on the Material Plane to slip into the Ethereal Plane, and then vice versa. Any object you take while on this other plane of existence is left there when you return to your original one. While on the Ethereal Plane in this way, you can only affect and be affected by other creatures on that plane, and you still move as if you were on the Material Plane. Creatures that aren’t on the Ethereal Plane can’t perceive you or interact with you while you’re there, unless a special ability or magic has given them the ability to do so, although you can still see and hear them. Once you use this trait, you can’t use it again until you finish a long rest.
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