Homebrew Blooper (SMW) Species Details
Bloopers are fiercely territorial, and they will attack any invaders of their watery environment without question. However, to themselves and those they consider to be allies, they are very kind and act somewhat docile. They consider this to be an appropriate way to act; especially when they are travelling beyond their natural element. The koopalings and the bloopers have an understanding between their two Kingdoms, and they let eachother travel through their territories without too many issues. For all others, it is a fight on sight.
Bloopers are squid-based species with a moderate intellect and a small, squat white body. Their tentacles are short when compared to most cephalopods, and they are all immediately recognizable by the black circle around their eyes.
(For the purposes of simplicity, the bloopers speak Common Sign Language as their natural language.)
Blooper (SMW) Traits
As a blooper, you have these special traits.Swimmer
You have a swimming speed of 30ft.
Darkvision
You have Darkvision with a range of 60 feet.
Slippery
Your skin is perpetually a little slimy, which is to your benefit. You are immune to the Grappled and Restrained Conditions.
Amphibious
You can breathe air and water.
Ink
As an Action, you can spit an inky substance at a target’s eyes in hopes to blind them. The target make a Constitution Saving Throw at a DC 8 plus your Constitution modifier and Proficiency Bonus. If they fail, they are considered to have the Blinded Condition. At the end of their next turn, they can make the same Saving Throw again, and repeat the roll every turn until they succeed. You may make this Attack a total times equal to one plus your Proficiency Modifier and your Constitution Modifier, and you reset your uses after a Long Rest.
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