Homebrew Parakoopa (SMW) Species Details
In the efforts of improving their war efforts, the magi of the Koopa Kingdom have found a way to gift koopas with the ability of flight. The process is quite painful, and does rob the koopa of some of their shell’s thickness, but the gain of flight is considered to be a fair trade. At least by the magi. Paratroopas are as obedient and fearful as their cousins, but they do tend to survive longer.
Paratroopa’s are just like koopas, but their shell’s density is much thinner. Their white eagle wings stretch out to a length of twice their body’s height, and they are fully functional.
(For the purposes of simplicity, the parakoopas speak draconic as their natural language.)
Parakoopa (SMW) Traits
As a parakoopa, you have these special traits.Shell Defense
You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.
Soft Shell Kick
While you are using Shell Defense, anyone can kick your shell as a Bonus Action at a target within 60 ft in a straight line using their Improvised Weapon Attack modifier. Their size and strength doesn’t matter, as this is part of your natural defense mechanism. If your body hits the target, you deal your Strength Modifier + 1d4 Bashing Damage to the target. If you are kicked into the air, you will fall down to the ground at the end of your turn, but you will only take half falling damage if you are still in your shell.
Flight
Flying speed 50 ft. (while not wearing medium or heavy armor)
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