Homebrew Deva Overseer Species Details

AGENTS OF THE GODS Acting as divine ambassadors, devas are frequently assigned to the Material Plane, the Feywild and the Shadowfell, and even the various Elemental Planes, sometimes for years at a time. They are prized for their extraordinary resilience and ability to adapt to a range of environmental challenges. While it is unusual for any one deva to travel between more than a few planes, their kind can be found on nearly every plane of existence, and they are sometimes even asked to seek out powerful creatures hiding on demi planes outside the known cosmology of the multiverse.

VIGILANT GUARDIANS Devas are innate protectors, driven by heavenly zeal to defend the oppressed from those who seek to inflict evil upon the world. When a deva first comes into existence, it is appointed one of three roles. Throughout a deva novitiate’s years or even decades of training, this role—referred to as its “station”—becomes an essential part of its existence, fun damentally guiding its development as an angelic being. Devas possess supernatural sensory acuity. Always at the ready with their weapon of choice, it is exceptionally difficult to catch devas off guard.

DEVA NAMES At some point during their training, devas are assigned a name by their deity. A deva typically only bears a single, unique name—no two devas share the same name. MALE NAMES: Adonael, Ariziel, Damabiath, Galizur, Jael, Micus, Mitar, Oriel, Prul, Ramiel, Ruman, Sannyasi, Saphon, Tauran, Vachar, Zarall FEMALE NAMES: Arael, Ayil, Cassiel, Eirwyn, Elyon, Haziel, Israfil, Jefischa, Lumalia, Muriel, Naya’il, Peniel, Pravuil, Rachiel, Soreth, Zaphiel

OVERSEER The overseers—referred to by the celestially inclined as “monadic devas”—are specifically groomed to withstand the perils of the Ethereal and Elemental Planes. Their supreme endurance also manifests as mental perseverance as they are renowned for their superb patience.

Deva Overseer Traits

Your deva character is blessed with a number of traits common to all devas.

Ability Score increase

Your Wisdom score increases by 2.
Your Constitution score increases by 1.

Darkvision

Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Divine Vigilance

If you are surprised at the beginning of combat and aren’t incapacitated, you can choose to make your initiative roll with disadvantage to ignore the effects of being surprised.

Suggested Languages

You can speak, read, and write Common and Celestial

Size

Most devas are between 6 and 7 feet tall, with a select few nearing 8 feet tall. Your size is Medium.

Celestial

Your creature type is celestial, rather than humanoid.

Speed

Your base walking speed is 30 feet

Typical Alignment

As representatives of the good gods, devas are fundamentally good. While their propensity for faithfully executing divine orders guides them toward a lawful demeanor, some devas trend toward a neutral or even chaotic lifestyle

Age

Devas are born into existence with an appearance similar to that of an adult human, but with unnaturally lustrous skin. They never die of old age or exhibit signs of aging, but many choose to adopt traditional elderly features over the course of their life, such as silvery hair or callused hands.

Angelic Acclimation

You are naturally adapted to the extreme weather conditions of the elemental planes. You automatically succeed on any Constitution saving throws made to endure extremely hot or cold temperatures.

Elemental Authority

You know one of the following cantrips of your choice: acid splash, ray of frost, produce flame, shocking grasp. When you reach 3rd level, you can cast Aldricor’s elemental rebuke once with this trait. When you reach 5th level, you can cast suggestion once with this trait, requiring no material components; when you use this version of suggestion, elementals have dis advantage on the saving throw. You regain the ability to cast these spells with this trait when you finish a long rest. Wisdom is your spellcasting ability for these spells.

Comments

Posts Quoted:
Reply
Clear All Quotes