Homebrew Flayboglin Species Details
Three warriors stepped out of the mists. They were Danes with painted faces and matted braided hair. they all hung giant two sided battle axes on their backs. the tallest grinned a cruel, broken-toothed smile and spoke a Word I recognised: "Thrall!" These men were slavers. the tall man reached out to seize me with broad, dirty hands. The Ravens squawking all around seemed to rejoice. The fields were theirs now. Then the ravens scattered, their harsh calls turned to alarm. the Danes stared slack-jawed. The scarecrow had stepped down from it's post. "I don't like ravens" it said, addressing the Danes in a voice old, rich and gravelly as the Earth herself. "Or men such as thee who serve the Raven God." It turned it's head towards me. "Best thou had look away now young maiden" I hid my face in my palms, but couldn't block out the sounds: the horrified screams of men, the shattering of axes, the rage of the ravens as they flapped away from the blood soaked straw fields and into the grey skies. the master had reclaimed his field.
Flayboglins are animated scarecrows and similar constructs who can be comical, homely or macabre in appearance. Made of any combination of straw, hay, barley, dried flowers, cloth and fabrics, twigs and twine. They may also have heads made of vegetables, old pottery, purposely sculpted or painted wood, stuffed fabrics or the like. Flayboglins are animated by the disembodied spirits of Old Gods who no longer have dedicated shrines or altars in the shires. Bereft of worship they took to the fields as guardians and protectors. Having a particular disdain and enmity for The Raven Margrave and all of their servants.
Flayboglin Traits:
Constructed of straw, twigs, sack-cloth and similar materials and enchanted with powerful faerie magic, Flayboglins possess several traits that distinguish them from the other species of the lands.
Flayboglin Traits
As a Flayboglin, you have the following traits.Ability Score Increase
Your Constitution score increases by 2 and your Charisma score increases by 1.
Age
As constructs, the Flayboglins do not age as normal creatures do. They are forever trapped in the straw body of a scarecrow. As such, their maximum age is more a function of natural erosion and damage than of time, occasionally needing to replace or fix body parts when needed. You are immune to magical aging effects.
Alignment
Faerie are as close to the embodiment of chaos as most mortals are likely to see, and their creations usually follow that trend. Although some tend towards mischief, more Flayboglins lean towards good than evil.
Size
Built to resemble a humanoid, Flayboglins are between 2 and 6 feet tall and weigh between 35 and 100 pounds. Your size is medium or Small.
Speed
Your base walking speed is 25 feet.
Artificial Form
As a constructed creature, your body functions differently than a normal person. You have advantage on saving throws against being poisoned, and you have resistance to poison damage. You are immune to disease. You don’t need to eat, drink, sleep, or breathe. You are still considered humanoid.
Fey Glamour
You are an Elder God in the form of a scarecrow. You hide your straw body amongst mortals with fey glamoury. Over time this glamour fades, but a Flayboglin can still call upon it in times of need. You may cast the disguise self spell once with this trait, but only to take on the appearance of a child, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for this spell.
Fury of the Fields Unveiled
Once per long rest you may transform into a storm of leaves, sticks, straw and soil. You can cover a distance of a mile in only minutes, better down doors or walls, or blow over a group of enemies. You can move through the space of any creature that is of a size larger than yours. You gain proficiency in the Acrobatics skill. Afterwards resume your physical form.
Languages
You can speak, read, and write Sylvan and one other language of your choice.
Fey weakness to Iron
As a fey creature you are vulnerable to objects made of pure or cold iron. If a door, window or entrance/exit is warded with iron horseshoes or talismans when first coming into contact with them you CANNOT enter or exit willingly unless you succeed in passing a DC 15 constitution check. Iron manacles prevent you using ANY magic. You are particularly susceptible to weapons made of iron and any damage accrued on you with a weapon of iron causes you an additional 1 D4 of fire damage. Additionally any mortal bearing cold iron is invulnerable to magic that aims to enchant. spells such as COMMAND or SUGGESTION are particularly effected until removed.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/23/2024 5:06:39 PM
|
1
|
0
|
1
|
Coming Soon
|