Homebrew Kitsune (2024 Update) Species Details

Kitsune Traits

You have the following racial traits.

     Creature Type: You are considered a fey

     Age: Although Kitsune reach physical maturity about the same age as humans, the kitsune understanding of adulthood goes beyond physical growth to their connection with their previous incarnations. A Kitsune typically acquires a new tail every 100 years or so, but the process can happen more quickly through fast-paced experiences.

     Size: Kitsune range from under 4 to over 6 feet tall and have slender builds. You are Medium or Small. You choose the size when you select this race.

     Speed: Your walking speed is 30 ft. You also have a climb speed the same as your walking.

     Darkvision: You can see in dim light within 60ft of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

     Fey Ancestry: You have advantage on saving throws against being charmed.

     Kitsune Magic: You know the Produce Flame cantrip. Additionally, depending on which way your alignment leans, you gain proficiency with one of the following skills of your choice:

  • Yanko (Chaotic): Deception
  • Zenko (Lawful): Persuasion.

     Shapeshift: You can use your action to magically assume the shape of a fox. While in this fox form you follow the same rules as the druid's Wild Shape feature, except that you can speak. You can assume this form a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

    

Kitsune (2024 Update) Traits

Humanoid, Fey

Creature Type

You are a Fey.

Size

You are Medium

Speed

Your walking and climbing speed is 30 ft.

Kitsune Magic

You know the produce flame spell.

At third level you can cast faerie fire, and at fifth level you can cast disguise self. Once you cast either of these spells with this trait, you cannot cast that spell with it again until you finish a long rest. You can cast either of these spells using any spell slots you have of the appropriate level. Your spellcasting modifier is either Intelligence, Wisdom, or Charisma (choose when you select this race).

You also gain proficiency with one of the following skills of your choice, depending on your alignment:

  • Yako (Chaotic): Deception
  • Zenko (Lawful): Persuasion.

Alignment

Yako (chaotic) gains deception proficiency while Zenko (lawful) gains Persuasion.

Shapeshift

As an Action, you can magically wildshape for one hour. While in this fox form you follow the same rules as the druid's Wild Shape feature, except that you can speak. You can assume this form a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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