Homebrew Auroch Species Details
Do not call them Minotaurs! The Auroch are a legendary race of large, humanoid buffalo, recently rediscovered after centuries of being dismissed as myth. Towering and robust, their shaggy fur and imposing horns reflect their homeland. Despite their rugged appearance, Auroch societies are remarkably civilized, shaped by their environments and ancient traditions. The Auroch are identified by their short curled horns and have fur ranging in hues from sand-coloured to rich and dark earthy tones they hail from the arid and rugged desert plains known as Neovada, embodying the rugged independence of the wild west. They are skilled craftsmen, sharpshooters, homesteaders and artisans, living in close-knit communities that honor visions as sacred calls to adventure. Their culture blends grit with hospitality, shaped by the harsh beauty of their homeland. When an Auroch ventures beyond their homeland, it is often due to a powerful vision—a divine calling they believe will shape their destiny and the world around them.
Age: Auroch live up to 105 years, reaching maturity at age 12
Alignment: true neutral by nature, it is not uncommon for them to change alignment based on the vision that called them to leave their homeland.
Size: they are medium-sized, ranging in height from 6”5’-7”0’
Weight: they range in weight from 450-600lbs
Speed: Auroch move 30 feet base
Darkvision: you can see within 50 feet in darkness, but cannot discern color
Languages: you can speak, read and write Aurochan and Common
Auroch Proficiencies
- Skill Proficiencies: Survival, Perception, animal handling, Insight
- Tool Proficiency: Land Vehicles, carpenter’s tools
-Weapon Proficiency: Revolver, Whip, crossbow, and Handaxes
Auroch Traits
You have the following racial traits:, herd mentality, charge, goringDarkvision
you can see within 50 feet in darkness, but cannot discern color
Charge
the Auroch moves at least 20 feet towards a target and then hits it with a melee weapon attack or natural attack on the same turn
Gore
Attack: Melee weapon attack using horns.
Attack Roll: +Strength modifier + proficiency bonus
Damage: Deals 1d6 + 2 piercing damage.
Herd Mentality
Once per long rest, you can inspire all allies within a 30-foot radius. For one round, each affected ally adds a +2 bonus to their next attack roll or saving throw.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/12/2025 4:42:16 PM
|
12
|
1
|
--
|
Coming Soon
|
Comments