Homebrew Formica (Ant-Folk) Species Details

 Formica colonies are typically found deep in the underdark. Consisting of sprawling caverns of their own design, the colonies typically farm mushrooms and defend their bastions of order from the monstrosities of the underdark. The society is based around the orders of a queen. Queens are often the children of other nobility from past colonies who go to form their own homes in the underdark. Formica often have a unique relationship with Myconid in their underground homes, usually giving them their dead to use as spore servants in return for mushrooms for food. Formica are well known for spending large portions of their lives

Formica (Ant-Folk) Traits

Formica have the following traits in common:

Ability Score Increase

Your Strength score increases by 2 and your Intelligence increases by 1.

Age

Formica spend a year as a worm like larva, then 2 years as a pupa before emerging as a Formica child, aging and growing at roughly the same rate as humans. Royalty in their colonies are known to live twice as long.

Alignment

Nurture over nature. Formica society is built in a rigged law system in their Underdark homes. Jobs are assigned and time is spent working to protect, expand, and better their bastions of order. This typically causes Formica to tend towards lawful alignments.

Size

Formica are between 3 and 4 feet tall and average 100 pounds. Your size is Small.

Darkvision

Accustomed to living deep underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.

Speed

Your base walking speed is 25 feet and gain a burrowing speed of 25 feet. You can only burrow through substances such as dirt, mud, sand, and ice. You are unable to burrow through solid stone.

Powerful Build

You count as a Large Creature regarding your carry capacity and the weight you can push, drag, or lift when unaffected by magic or status effect such as exhaustion. You also do not gain disadvantage when using a weapon with the Heavy trait.

Colony Minded

When you take the Help action to assist an ally, you can add your Strength modifier to their roll.

A Job for Everyone

You were given a job when you were able to work, gaining a mentor that taught you everything they know. You gain proficiency with one type of Artisan’s Tools.

Language

You can speak, read, and write Common and Undercommon.

Comments

Posts Quoted:
Reply
Clear All Quotes