Homebrew Sukuna's Vessel (JJK) Species Details
Sukuna's Vessel is someone who has suppressed the king of curses inside of them. It will give them heightened abilities, and protection. It may cost you some humanity though. Whenever you make a saving throw and fail, the cause of the saving throw will take 1d6 necrotic damage. You will also have resistance to physic damage. However, once you get knocked out, you must take an attack roll (or have them make a saving throw if required) against the closest creature to you (ally or enemy) with whatever weapon/spell you used last (spell attack doesn't use up spell slot). You can also speak at least 3 languages, including common.
Sukuna's Vessel (JJK) Traits
You will have the Sukuna's retaliation, Sukuna's protection, and Sukuna's malevolence trait.Sukuna's Retaliation
Sukuna's annoyance with someone tampering with his vessel causes his power to make any cause of a failed saving throw on his vessel take 1d6 necrotic damage.
The necrotic damage increases to 1d8 at level 7, and to 1d10 at level 14.
Sukuna's extra mouth
Sukuna has been alive for a very long time, and when you become his vessel you learn some of the languages he knew. You know common, and two languages of your choice.
Sukuna's Protection
Sukuna living inside your mind causes you to have more resistance to attacks against mental attacks. Gives you resistance to physic damage.
Sukuna's Malevolence
When your hit points reach zero, you must take an attack roll (or have them make a saving throw if necessary) against the closest creature to you (ally, neutral, or enemy) using the most recent weapon or spell your character has used. This stack does not use a spell slot if using a spell. If the closest creature is out of reach of your attack, you must move close enough to hit them (ignoring your movement speed).
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