Homebrew Adversary Species Details

When an Illithid undergoes ceremorphosis, it can occasionally take on some elements of the absorbed host creature's former mind, such as mannerisms. This typically manifests as a minor personality feature, such as a nervous habit or reaction (e.g., nail-biting or tapping one's foot), although the process that determines the type and number of traits so inherited appears to be stochastic. Some adult Illithids have even been known to hum a tune that its host knew in life. Usually, when a mind flayer inherits a trait like this, it keeps it a closely guarded secret, because, were its peers to learn of it, the Illithid in question would most likely be killed. This is due to an Illithid legend of a being called the "Adversary". The legend holds that, eventually, an Illithid larva that undergoes ceremorphosis will take on the host's personality and memory in its entirety. This Adversary would, mind and soul, still be the host, but with all the inherent abilities of an Illithid.

Adversary Traits

Along with the mental trauma from being eaten, you now have the benefits of being a psionic humanoid! Any racial traits you had from being part of another race are no longer valid and should be replaced with the ones given here.

Ability Score Improvement

Your intelligence score increases by 2.

Age

Adversaries will live for about 125 years.

Speed

Your base walking speed is 30 and you have a burrowing speed of 5.

Cannibal

You change physically in two ways: A) your skin will change color to a mauve and your skull will grow tentacles over time and B) your diet will change to exclusively brains.

Tentacles: Starting with one, every five levels, you will grow a tentacle. You can make a melee attack against a creature by biting the enemies head, dealing 1d6 Piercing damage for each tentacle you have. killing the prey this way will count as consuming their brain.

Braaaiiinnss: You needed to consume at least one intelligent brain every two days (before dawn) in order to remain healthy. Malnourished, you will take 1d10 acid damage every day after four days of brain deprivation. The psionic energy of the brains leaves traces of the original prey's individuality on you sense of culture and aesthetics. Meaning, if you prey upon a crazy person, you may experience some psychosis yourself.

Fleshy Form

As you eat brains, you secrete a slimy film that softens your skin. During the secretion, you have vulnerability to bludgeoning, cold, and lightening damage and resistance to fire damage.

Language

You can read and understand Undercommon and Deep Speech, but cannot speak or write them.

Flayed Elf

When a Elf or Drow is turned into a Illithid, they will still keep their elven prowess and their demanding, almost arrogant, nature.

Ability Score Increase

Your Dexterity score increases by 1.

Elven Biology

Your Alignment, Darkvision, Size, and Languages are as they were before you were flayed

Alignment: Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.

Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Size: Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Language: You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

Psionic Strength

You know the mage hand cantrip. When you reach level 6, you can cast the clairvoyance spell as a 3rd-level spell once and regain the ability to do so after a long rest. When you reach level 10, you can cast telekinesis as a 5th-level spell once and regain the ability to do so after a long rest.

Flayed Human

When the human is turned into a Illithid, they will keep their well balanced physiology and controlling power.

Ability Score Increase

One of your Scores increases by one.

Human Biology

Your Alignment, Size, and Languages are as they were before you were flayed

Alignment: Humans tend toward no particular alignment. The best and the worst are found among them.

Size: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Language: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Psionic Suggestion

You know the friends cantrip. You can cast command as a 1st-level spell twice and regain the ability to do so after a long rest. When you reach level 6, you can cast charm person as a 3rd-level spell once and regain the ability to do so after a long rest. When you reach level 10, you can cast confusion as a 9th-level spell once and regain the ability to do so after a long rest.

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