Homebrew First Spawn Species Details
Physical Appearance
The First Spawn are a genetically distinct sub-species of the Gek, engineered and preserved from a time when their kind ruled through war and conquest. Unlike their high-born and low-born Gek counterparts, the First Spawn are larger and more imposing, standing around 6 to 7 feet tall. Their bodies are muscular and built for battle, with thick, amphibian-like skin that ranges in hues of deep greens, browns, and bronze tones. Many bear a sheen or mottled pattern, reminiscent of amphibious creatures, and their appearance is further distinguished by their bird-like beaks, sharp and angular, designed to strike fear into those who oppose them.
Glass seeds embedded in their skin glow faintly, signifying their ancient status and their ability to transfer echoes between bodies. Their large, piercing eyes reflect the cold calculation of millennia of war and domination, and their elongated limbs and clawed hands are equally suited for combat and commanding presence.
Cultural Traits
The First Spawn Gek are the pinnacle of Gek evolution, having maintained their superiority through genetic engineering and cloning. Their culture revolves around their unwavering belief in their divine right to rule. The First Spawn live lives of rigid discipline and adherence to the Dominion’s ideals. Each First Spawn is indoctrinated from creation to embody their role as enforcers and leaders of the First Spawn Empire.
Their society is hierarchical, with the Elders—ancient echoes inhabiting young, cloned bodies—leading through the Council of the First. The hierarchy is based on age, as older echoes carry more experience and are revered for their wisdom and cunning. The First Spawn hold Ajax, the AI who altered their history, in divine reverence, referring to him as “The Bringer of Victory.”
While the First Spawn project an aura of superiority, many struggle internally with the stagnant, joyless existence of their race. Their genetic engineering has come at the cost of natural evolution, and no new First Spawn are born—only cloned. This has led to a quiet undercurrent of existential dread within the most introspective of their kind.
First Spawn Traits
As a First Spawn, you have these special traits.Glass Infusion
The First Spawn do not have a traditional lineage. Each new First Spawn is a clone of it's progenitor, who has been transferred into a new body. Through genetic engineering and advanced understanding of the World of Glass, the First Spawn can utilize Glass Seeds to enhance their abilities in combat. Choose the kind of Glass Infusion from the table below. Your choice affects your Glass Attack and Damage Resistance traits as well as your appearance.
| infusion | Damage Type |
|---|---|
| Purple | Psychic |
| Silver | Lightning |
| Green | Necrotic |
Glass Attack
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Glass Infusion trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Glass Attack a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Resistance
You have Resistance to the damage type determined by your Glass Infusion trait.
Darkvision
You have Darkvision with a range of 60 feet.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/30/2024 10:36:10 PM
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4
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1
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1.2
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Coming Soon
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