Homebrew Githyanki (2024) Species Details
A lanky people with skin tones of yellows, greens, and browns, githyanki complement their physical prowess with psionic might, instilled in them by mind flayers and cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver astral clouds.
Githyanki (2024) Traits
As a githyanki you gain the following benefitsCreature Type
You are a Humanoid
Size
You are Medium
Speed
Your speed is 35 feet.
Psychic Resiliance
Your psionic connection to the Astral Sea grants you strength against all attacks to the mind giving you resistance to all psychic damage.
Astral Fortitude
Your species' adaptability to the Astral Sea and training throughout the multiverse has allowed your species to adapt to any environment. Gain proficiency in one saving throw and one skill of your choice.
Psionic Sprint
The githyanki can tap into their psionic abilities and gain an impressive amount of speed. Once per short or long rest, you may dash as a bonus action rather than an action.
Githyanki Psionics
You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait.
- Starting at 3rd level, you can cast the Jump spell with this trait. Starting at 5th level, you can also cast the Misty Step spell with it. Once you cast Jump or Misty Step with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
- Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.
Languages
Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages.
The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&D and have since spread widely.
| 1d12 | Language | Origin |
|---|---|---|
| — | Common | Sigil |
| 1 | Common Sign Language | Sigil |
| 2 | Draconic | Dragons |
| 3-4 | Dwarvish | Dwarves |
| 5-6 | Elvish | Elves |
| 7 | Giant | Giants |
| 8 | Gnomish | Gnomish |
| 9 | Goblin | Goblinoids |
| 10-11 | Halfling | Halflings |
| 12 | Orc | Orcs |
Previous Versions
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