Homebrew Corvin Species Details

Corvin's are extraordinary creatures for their complex anatomy and intelligent minds that not all beings are lucky enough to have, they exist on very few worlds and the only known origins about them are that they descend from visitors of another world and live on average 500 years

Corvin are very limited on their physical appearance with thin yet scaly either crimson red or ghostly white skin with black feathers lightly coating their back, arms, and neck like a coat, and ominous and otherworldly pure glowing purple eyes. 

while Corvin are inherently mysterious for their origins and how they came to exist something that stumps scholars more is the mysterious crow marking on their bodies, each Corvin has one of these marking in a random place

Corvin Traits

Creature Type: Humanoid
Size: Medium (about 6-9 feet tall) 
Speed: 45 feet

Corvin Traits

As a Corvin, you have these special traits.

Echo of the flock

If you are within 60ft of another Corvin you have the ability to share each others thoughts, memories, and eyesight with each other 

Scavanger's Hunger

As a scavenger you have adapted to be able to consume a piece of a targets corpse and heal yourself for 1/4 of the targets max hit point, if the target has more max health then you you may claim one 10th of its health

Otherworldly gaze

your ancestor was a being that had the power to see things as they were all the time, you however only get a fraction of that power

once per short rest for 1 hour you gain true-sight or until willingly dispelled with an action 

During the 1 hour your eyes begin to bleed, flowing crimson as this unnatural power flows through you, you take 1d4 psychic damage per turn

Sense for malicious intent

Due to living in the darkness surrounded by evil you have come to be custom to it, and by extension it is easily identifiable to you. you need only roll a 8 or higher in insight to know if a being holds malice towards you

Natural defense

you have a beak and talons that can do 1d6 damage

Shunned

Just like a Teifling, for your bizarre heritage you are shunned by society and seen as an outcast

Greater Grace

Your Movements are not only agile but efficient and graceful

you can seemingly appear somewhere swiftly without expending any turn distance

you may cast the spell "Misty Step" as a bonus action

 

Cold-blooded

Due to your species primarily living in Sub Zero temperatures your bodies have adapted to the cold giving you resistance to it

Resemblance of the ancestor

once per short rest, you may remember details of your ancestors such as the way they spoke, walked, or stood and mimic that gesture

upon successful DC 10 intimidation check you cause the next attack made against you by one chosen enemy to have disadvantage

Crow's Grace

You have proficiency in acrobatics and advantage on checks made to escape grapples or restraints

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