Homebrew Frost-Roller Species Details
Icy Beyblade go brrrrrrr
Frost-Roller Traits
As a Frost-Roller, you have the following special traits.Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.
Rolling Charge
Your natural Speed is increased to 40ft. If you move at least 25 feet in a straight line toward a target immediately before hitting it with a melee attack roll as part of the Attack action, choose one of the following effects: gain a +5 bonus to the attack’s damage roll, or push the target up to 10 feet away if it is no more than one size larger than you. You can use this benefit only once on each of your turns.
Creature Type
You are a Humanoid. You are also considered an elemental for any spells that require you to be an elemental, however spells like banishment do not work on you.
Size
You are Medium (about 4–7 feet tall) or Small (about 3–4 feet tall), chosen when you select this species.
Speed
You have a Speed of 30 feet.
Blood of Ice
Born of elemental energies, you have resistance to cold damage.
Protective Frost
For 1 minute, you may use a bonus action to cover yourself in ice. Your Cold Resistance turns into Cold Immunity, and you gain a +2 to your AC. Fire damage ignores the AC increase. At 5th level this frost extends to your melee weapons, converting all damage to Cold damage. At 11th level this damage ignores Resistance to Cold damage, and at 17th level Cold Immunity is considered Cold Resistance. You have 1 charge of this ability and regain all charges on a Long Rest.
Languages
Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages.
The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&D and have since spread widely.
| 1d12 | Language | Origin |
|---|---|---|
| — | Common | Sigil |
| 1 | Common Sign Language | Sigil |
| 2 | Draconic | Dragons |
| 3-4 | Dwarvish | Dwarves |
| 5-6 | Elvish | Elves |
| 7 | Giant | Giants |
| 8 | Gnomish | Gnomish |
| 9 | Goblin | Goblinoids |
| 10-11 | Halfling | Halflings |
| 12 | Orc | Orcs |
Previous Versions
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