Homebrew Celestialites AD 1.2.1 Species Details
A Blade with unknown origins.
This blade is filled with celestial magic. With the overpowering celestial magic inside this blade, it evolved and gave itself a conscious when it was being researched and experimented on.
Many hosts are paired with the blade but it only chooses whoever is worthy.
While this blade did not originally have a name, the people who worked on it called it a celestialite.
Celestialites AD 1.2.1 Traits
A blade with no originCelestialites Energy
As a bonus action, you can change the damaged property of the blade to one of the damage types in the chart.
You are also able to wield heavy weapons one-handed and ignore the heavy property. Ie dual wielding heavy weapons
At level 10 you can choose two damage types at once
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Acid |
Thunder |
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Cold |
piercing |
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Fire |
slashing |
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Force |
bludgeoning |
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Lightning |
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Poison |
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Psychic |
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Radiant |
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necrotic |
Celestial Healing
The host heals everytime it attacks level x hitdie
Celestialite Combo
Hitting all attacks creates infernal chains that drag creatures closer to the darkin.
30ft cone going outwards
Celestialites Wings
Wings Sprout off your back letting you fly 40ft
Ability Score Improvements
asi
Celestialites Skin
Celestialites Skin = unarmored defense
Bonus unarmored defence Dex + Bonus unarmored defence con
Enhanced Vision
Gain Magical Darkvision 200ft and True Sight 120ft
Perfect Mind and Body
gain expertise at level 15 on all skill and saving throws
Host Immunity
The Host gains Immunity to poison and diseases
at level 15
Sword Sentient
at level 20, the Celestialite blade can move 20 ft away from the host.
The blade can only go sentient based on the host Str modifier
Bonus action to activate the sentient blade
It acts after your turn.
Actions it can do.
Multi attack : 3 cleave attacks.
Cleave: Uses the base stat of the Darkin Blade
Divine Chains: The blade summons infernal chains to capture targets. It can capture x (str modifier + proficiency bonus + con modifier) amount of creatures.
The Creature must make a str saving throw DC to escape the chains is 8 + str modifier + proficiency bonus + con modifier. The range of the chains is 30ft for multiple targets however if it's just one target the range is 60ft
and the DC to escape is (16 str modifier + proficiency bonus + con modifier )
Improved Made for war Healing
healing that exceeds your maximum hit points is converted into temporary hit points, as the healing meant for war fortifies rather than mends.
Every overheal stacks into temp hp and overwrites other temp hp source
If you are at full hit points, all healing you would receive is automatically converted into temporary hit points.
As a bonus action, you can transfer a chosen amount of your temporary hit points to other creatures within range. If the targeted creature is not at full hit points, they are healed by that amount. They gain the temporary hit points if they are at full hit points instead.
Celestialite Shape
Celestialite Shape : change size between medium to large at will
Celestialite Talent
Reaching level 15
The Divine Celestial Magic in your body grows stronger, whenever you make an Attack Roll that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
Previous Versions
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9/26/2024 10:08:33 AM
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10
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9/26/2024 10:41:16 AM
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10
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9/26/2024 4:46:30 PM
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10
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9/26/2024 4:54:21 PM
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10
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9/26/2024 5:02:50 PM
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12
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9/26/2024 5:33:35 PM
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15
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9/27/2024 11:53:37 AM
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18
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AB
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9/27/2024 12:56:18 PM
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27
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AC
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10/15/2024 11:45:58 PM
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21
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1.AD
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1/7/2025 3:09:59 AM
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28
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AD 1.2.1
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