Homebrew Ethereon Species Details
Ethereon are magical creatures, formed when a human is exposed to ethereal forces for prolonged periods. Someone getting stranded in the ethereal plane is the most common origin for an Ethereon, but on rare occasions, a bystander of a powerful spell that taps into ethereal energy can absorb it and pass it on through their children, gradually transforming their bloodline.
Someone who has been transformed into an Ethereon generally remains physically similar to their previous forms, but the nature of the power that they have absorbed grants them strange new abilities. The only noticeable differences between an Ethereon and a normal human are an Ethereon having paler skin that is cold or clammy to the touch, and the fact that their pupils are a light gray instead of black.
Ethereon Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall)
Speed: 30 feet
Ethereon Traits
As an Ethereon, you have these special traits. The Ethereon species may not fit your campaigns theme. If you want to play this species, please consult your DM first.Ethereal Flight
You have a flying speed of 30 feet. While flying, you are unable to be knocked prone unless you are unconscious. You are unable to fly if you are in an area under the effect of an antimagic field.
Ethereal Transparency
Starting at level 3, you can use a reaction to gain resistance to a non-magical attack made against you. You can use this reaction a number of times equal to your proficiency modifier, and you regain all expended uses on a long rest.
Ethereal Arcana
Your Ethereal nature allows you to manipulate magic in ways you couldn't before. You know the dancing lights cantrip. Once you reach level 3, you can cast the blur spell once with this trait as a second level spell, and you regain the ability to cast it this way when you finish a long rest. Once you reach level 5, you can cast the blink spell once with this trait as a third level spell, and you regain the ability to cast it this way when you finish a long rest. If you cast any spell using this ability, you can ignore any material or verbal components required for the spell. Intelligence is your spellcasting ability for these spells.
Ethereal Sight
Your connection to the ethereal plane allows you to partially perceive and interact with it. You are able to see into the ethereal plane, but are unable to perceive anything beyond 30 feet of you. If a creature enters the ethereal plane within 5 feet of you, you can make an opportunity attack against that creature.
Age
The aging process has been slowed significantly for you due to your ethereal powers. You can live for up to 400 years.
Ethereal Nature
The Ethereal powers flowing through you make certain commodities unnecessary or less important to you. You can go without eating or drinking for 1 month without suffering any ill effects, you are immune to disease, you cannot be aged magically, you do not need to sleep, and magic cannot put you to sleep. To take a long rest, you must spend at least 6 hours doing light, non-strenuous activities.
While within the ethereal plane, your resilience is increased significantly. You do not need to eat, drink, or sleep, and you do not age.
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