Homebrew Flame-Throated Tiefling Species Details
Terynean Tieflings
From the ruins of the old kingdom of Teyrn have come a variation of Tieflings defined by a deep connection to their Avernus ancestry. The most common appearance of these variant tieflings come from a lineage nicknamed the “Fires of Avernus” or “Flame-Throated Tieflings.” Other variations have appeared within the lands of Teyrn, though they have gone on to settle elsewhere. Regardless of their variations or adaptations, their ancestries can be traced to the lands of Teyrn. The Fires of Avernus lineage has mostly stayed within the lands of the old kingdom, earning them the name of “Terynean Tieflings.”
Infernal Ancestry
Terynean tieflings have a fiery glow within their throats visible through their skin. This flame varies in color and intensity with health, mood, and temperature. Terynean tieflings are known to produce small bouts of flame from their mouths when especially agitated, though some have learned ways to hone the flame within them for domestic and combative purposes. As such, they have been nicknamed the “flame-throated tieflings.”
Other lineages beyond the Fires of Avernus can be found in Nyscia, though they are far more uncommon, such as the “Wraith tieflings” of the north, notable for their naturally occurring fur coats, horns that appear like ice, and an apparent mastery over the cold; and the “Skyborne tieflings” of the Shining Sea, notable for their glowing eyes, lightning bolt scars, and manipulation of small amounts of electricity.
Entwined Families
Family names are incredibly important to these tieflings, a living example of their ancestry from their home plane. Despite this importance, noble statuses like houses or bloodlines are rarely a considerable factor in their social hierarchy. They focus on equality and skill diversity over royalty or profit. There is an inherent deep bond between Terynean tieflings that was forged in their mass flee from their homeland. They talk of themselves as refugees, forced to leave Avernus due to a threat the elders do not talk about and the younger do not remember. It is rare to find a tiefling in need without the support of their fellows. Terynean Tieflings still residing in Teyrn are especially tight knit, as the remaining noble families of the old kingdom would rather blame the “demons” for their loss against the empire rather than admit their own fault.
Outside of Teyrn, these tieflings are somewhat warmly received, respected for their deep sense of community and resilience. There is some tension between Terynean tieflings and those not of Teyrn, mostly due to disputes over loyalty to Avernus.
Non Flame-Throated Tieflings are far more common outside of Teyrn, tracing their ancestry to any number of regions and demonic families
Tiefling Traits
Creature Type: Humanoid
Size:Medium (about 4–7 feet tall) or Small (about 3–4 feet tall), chosen when you select this species
Speed: 30 feet
Flame-Throated Tiefling Traits
As a Tiefling, you have the following special traits.Fires of Life
From the flame in your throat comes the breath of life itself. You have resistance to fire damage. You gain the following abilities:
Fire Within. As an action, you can spread your flame through the rest of your body to restore it. Your regained hit points are rolled from a number of hit dice equal to your constitution modifier. This feature can also apply as a bonus to healing spells, rolling the same number of hit dice, then halved (rounded up).
Fire Without. As a bonus action, you can wield your flame offensively. You breathe your flame onto a weapon or spell, adding extra fire damage via an amount of D4s equal to your proficiency modifier.
These can be used an amount of times equal to your proficiency modifier (minimum one). You regain all spent charges back after a long rest.
Heightened Senses
Your senses were honed by the fires of your home, sharpened against those who would hunt you. Once per day, you can spend an action to sense all infernals, fiends, aberrations, or celestials within a 60 foot radius around you. You cannot tell their exact location but can tell the type and number. You cannot sense any creatures covered up by magic or protected from divination magic. This awareness lasts until the end of your next turn or one minute outside of combat.
Darkvision
You have Darkvision with a range of 60 feet.