Homebrew Dragontaurs Species Details

Born of dragons and humans, as their name proclaims, the dragontaur walk proudly through a world that greets them with fearful incomprehension. Unlike dragon born they are the combining if either the best or the worst attributes of dragons and humanoids. They often become wandering adventures or find their calling in solitude. They do not reproduce or find mates, they simply wander this world trying to find their meaning.

Proud Dragon Kin

These creatures often carry a cocky demeanor if asked about any of their dragon-like charystics. They have the lower body of a dragon, including a range of huge wings to webber toes or even massive tails. Depending on what dragon they are descended from details them. They are anywhere from 3 1/2 - 8 feet tall and can weight as light as 100 pounds and as heavy as 3000 pounds. Their upper body is human, the only difference from most humans is their sharp teeth and long tounge. Their skin is rough but on the torso has very little natural armor.

The blood of a particular type of dragon runs very strong through them. These dragontaurs often show scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Dragonborn Names

Dragontaurs are not given a name at birth but rather on the day they leave their caretakers. This name can be given to them or they make it on their own. They will carry only a first name for their whole life and often never remember their last.

Ability Score

Your Strength score increases by 2, and your Constitution score increases by 1. Your Charisma score is lowered by 1.

Age

Dragontaur age rapid like that of Dragonborn. Born and quickly learning to walk the same day but still in need of the parants guide. By age 10 considered to be adult and live to be around the age of 250

 

Size

Your size is small to large, yet most of you tower over other humanoids.

Charge

If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, roll the weapon’s damage dice twice and add them together. Once you use this ability, you can’t use it again until you finish a short or long rest.

Claws of furry

Your dragon claws are natural weapons, which you are proficient in and can use to make unarmed strikes with either your two front Claws. If you hit with them, they do 2d6 + Strength modifier in Slashing damage. If a successful attack is made with the back feet 2d6 + Strength modifier in bludgeoning damage, and the target must make a DC 10 Strength saving throw or be pushed back 5 ft. Movement in this way does not provoke any attacks of opportunity. 

Mighty wings

Depending on your dragon ancestry you have mighty wings that can carry you into the air. However each time you wish to take off, because of your size you must have an open area of 10 feet in a radius of you, along with a secure and stable surface. Taking off during combat must make a throw of greater than 13 in order to take off, assuming you're in a clear area. You have the ability to also beat your wings to push back enemies within 15 feet in a cone. They must roll a saving throw above 14 DEX or be pushed back by 10 feet.

Rider Build

In addition, any climb that requires hands and your feet, each foot of movement costs you 2 extra feet, instead of the normal 1 extra foot.

Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.

Survivor

You have proficiency in the Survival skill and Tracking skill.

Hybrid Nature

You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.

Languages

You can speak, read, and write Common, Sylvan, Draconic, and one extra of your choice

Draconic Ancestry Armor

Draconic Ancestry due to the scales on the lower half choose from the Dragonborn Ancestry and you will have resistance to that colors breath attack.

Hybrid Weakness

As you lack the lower body of a humanoid, you are unable to wear humanoid armor below the belt (ex: leggings, greaves, or boots).

Due to the larger size of your lower half, any fall damage taken is doubled.

Unless your dragon like feet are in some way obscured, you have disadvantage on Stealthchecks when walking on hard surfaces, such as stone, brick, or glass.

Dragontaurs Traits

Your draconic heritage manifests in various unique traits.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Size and weight

Dragontaurs come in a variety, you are at the least 50 pounds and as the most 3000. You can be as small as 3.5 feet up to 8 feet.

Speed

Your base walking speed is 40 feet.

Flying is 40

Climbing is 20

Swimming is 15

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.