Homebrew Argonian Species Details

Argonians (Saxhleel, or People of the Root in their native language of Jel) are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel. The other races often refer to them as lizards or the Lizard Folk instead, especially when meaning to be derogatory. They are known as the foremost experts in guerrilla warfare throughout Tamriel, a reputation brought upon them by defending their borders from enemies for countless centuries. They have a connection to the Hist, a race of sentient trees.

Agile and cunning, they possess natural immunity to poison and disease, a trait that serves them well in their treacherous homeland. Argonians are swift swimmers and can breathe underwater. They are also naturally adept spellcasters and excel in the art of stealth.

Foreign racial categorization labels them as "beasts", or "Betmeri", as opposed to the humanoid races of Mer and Men. The Argonians' alien nature is often commented on; they are called strange, expressionless, reserved peoples, slow to trust and hard to know. This is a sentiment shared even by  Argonians, who were raised far away from the Hist and often have significant trouble fully understanding the emotions, body language, or motivations of their estranged brethren.

While most of Tamriel refers to them as the "Argonians", many Argonians prefer the term "Saxhleel" when referring to their kind ("Argonian" is an Imperial term). Some Argonians opt to take on a more Cyrodiilicized name outside of Black Marsh. Taking on Imperial dress, name, and customs makes things easier for Argonians in Cyrodiil.

Argonian Traits

+1 Constitution, +1 Wisdom, +1 Strength, Water Breathing, Lesser Natural Weapons, Resist Disease, Histskin, Argonian Resilience

Lesser Natural Weapons

Does one D4+Strength Modifier for unarmed attacks with claws or biting also causes these attacks to do slashing damage. If using this to attack can use a Bonus Action to attack again however two attacks cannot be made with the same extremity.

Resist Disease

Gains advantage on saving throws preventing and ending Diseases

Water Breathing

Has the ability to breathe underwater indefinitely

Histskin

Can activate once per long rest you regain 1d6 at 1st level, 1d8 at 5th level, 1d10 at 10th level, 1d12 at 15th level, and 1d20 of hit points at 20th level for 60 seconds at the end of your turn unless of if you get burned or poisoned

Ability Score Increase

+1 Constitution, +1 Wisdom, +1 Strength

Argonian Resilience

You gain proficiency in the Survival, Stealth, or Nature skills

Comments

Posts Quoted:
Reply
Clear All Quotes