Homebrew Dark Elf (Dunmer) Species Details
The Dunmer, also known as Dark Elves are the grey-skinned, typically red-eyed elven peoples of Morrowind. In the Empire, "Dark Elf" is the common usage, but they and their Aldmeri brethren prefer the term "Dunmer".
Their combination of powerful intellects with strong and agile physiques produce superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. Dunmer live two to three times as long as humans; with a 200-year-old Dunmer being old and a 300-year-old Dunmer being very, very old. The oldest, wisest, most practiced and proficient Dunmer Mages can even live for over five hundred years, and with rituals, thousands. In character, they are generally grim, aloof, and reserved.
Dunmer distrust and are treated distrustfully by other races. They are often called proud, clannish, ruthless, and cruel, from an outsider's point of view, but greatly value loyalty and family. They also apparently have a reputation for quick tempers. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence. Those born in their homeland of Morrowind are reputed to be considerably less friendly than those who grew up in the Imperial tradition.
Dark Elf (Dunmer) Traits
+4 to Any Ability Score other than Charisma, -1 Charisma, Resist Fire, Elven Hardship, Trance, Ancestor’s WrathResist Fire
Halves all damage from fire
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness
Ancestor’s Wrath
For 60 seconds anything they make contact with takes 1d4 damage per turn
Ability Score Increase
+4 to Any Ability Score other than Charisma, -1 Charisma
Elven Hardship
You gain proficiency in the Survival, Nature, Investigation, or Insight skill
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