Homebrew Gladeswalker Species Details
A peaceful race, the Gladeswalker people are said to be borne from the Land itself. Of similar size to Humans, the Gladeswalkers often appear more youthful than races of similar ages. Their skin, a deep oaken hue, complemented by deeply green eyes gives these people a naturally Earthen appearance. Although deeply nomadic, some sects of Gladeswalkers take root near forested areas, with a handful seeking the warmth and deluge of the sea. These individuals tend to stay away from combat, though are profoundly skilled with the use of natural weapons, and their longbows are some of the best within the land. A natural affinity with agriculture proves powerful given their skill with alchemy, botany, and poisoncraft.
Gladeswalker Traits
Gladeswalkers are often stoic, but pleasant and hospitable. They believe in sharing the land, their bounty, and their culture with others.Oakenhide
Gladeswalkers can often shrug off bladed and piercing blows with ease, due to their naturally tough skin and anatomy. This confers a +1 AC bonus against slashing or piercing attacks. This bonus increases by +1 for every 5 levels to a maximum of +5 AC.
Eyes of the Forest
Due to their innate ability within the forest, Gladeswalkers gain a permanent +4 to Perception checks while in natural settings (consult with game-master to determine what is or is not considered a natural setting.) These bonuses are increased to +6 in a wooded area. This ability also confers Darkvision 30ft.
Blessed Bounty
Gladeswalkers double the amount of harvested, or gathered, crops, plants, herbs, or plantlike materials from a natural source. This also grants immunity to thorns, thorn-like effects, mild plant-originated poisons, etc.
Natural Balance
Gladeswalker characters are granted a bonus +2 to their Constitution and Charisma, but suffer a -2 penalty to their Intelligence.
Fletcher's Fingers
Gladeswalkers are master marksmen with Longbows. This confers a permanent +1 to Hit bonus with any Longbow. They may increase this bonus by an additional +1 every 5 levels up to +4.
Camouflage
Gladeswalkers gain a permanent +2 to Stealth AND Hide in Shadows checks while in wooded or natural areas. This bonus is doubled if the character has opted to hide in brush, up a tree, etc. The game-master can ask the player to state where, and have them roll for success. (Note: Rogue / Thief classes will innately receive a +4 if they are both in stealth and hiding in shadows. Any bonuses to these effects are also doubled.)
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