Homebrew Banished Fey Species Details
"I watched Oberon turn on him, eyes ablaze in the delight of novelty and revenge. No execution could have been so cruel as to send a Fey to where his life-light will be slowly dimmed. A drain of his essence in some distant alien plane. Perhaps he will find joy and peace there... but that was not the hope of The Court." — Ozalind the Ancient [Regarding the public sentencing of a rebel fey]
Distant Lands
Banished Fey are those who are unfortunate enough to have found disfavor with a powerful creature or Court in the Feywild. They have been sent into another plane as a form of punishment or imprisonment. These displaced fey have found the other plane has drained any grand powers that they once had, leaving them in a diminished state.
Outsider Within
Their desires can be as diverse as any creature or culture, but following their fey blood, they might have a particularly deep interest in food, drink, parties, beauty, or pranks.
Perhaps they have integrated into a society, setting aside any more chaotic tendencies, or have stayed at the fringes and tried to maintain their wild fey nature.
Their appearance is often a bit 'grayed' or unstable as they've been cut out of their native plane and the suffusion of magic in the Feywild is no longer available to them. If unable to cultivate their own magic on this plane or find a source of magic to draw from, they might continue to deteriorate.
Connections
Despite their loss of home, some banished Fey make the best of it. They might marry and create a family, find meaning in a religion, or stay in an isolated forest bonding deeply to nature.
Renaming Rites
Whether in rebellion against their banishment or in the effort to bond to their new plane, many of these fey folk choose a name that reflects their current situation.
Banished Fey Traits
Your banished fey character has the following racial traits.Ability Score Increase
Your Charisma score increases by 2.
Passing through the Plane
You are able to briefly pull from the plane you are trapped on, and use misty step to get out of a tricky situation.
Darkvision
Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Trick a Trickster
You are immune to magical Charms and have a +3 to your insight scores when interacting with non-magically charming individuals.
Pact Tactics
Call on your fey ancestry and make a deal in your favor. Loopholes and secret benefits to yourself will have to be carefully worded!
Make a verbal agreement with a non-hostile NPC and shake on it. Should this occur, you will have indefinite advantage on any Persuasion or Deception rolls with this NPC.
When the agreement is proposed, the NPC has the opportunity to make a Wisdom save. The save is your Level + Charisma bonus + 1d4.
On success, the NPC will become immune to your efforts and may become hostile. On failure, the NPC may still become hostile due to regret on accepting a bad deal.
Otherworldly Senses
You have the Detect Magic available without a spell slot once a day
.Languages
You can speak, read, and write Common and Sylvan.
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