Homebrew Darkfang Brood Species Details
Physical Traits
Darkfang Brood goblins are slightly taller and leaner than their common goblin kin. Their skin takes on shades of ashen gray, deep crimson, or sickly pale white. Their eyes glow faintly with hues of crimson or amber, betraying their undead essence. Sharp, elongated fangs and claw-like nails serve as physical reminders of their vampiric curse.
Darkfang Brood Traits
Racial TraitsAbility Score Increase.
Your Dexterity increases by 2, and your Charisma increases by 1.
Age
Darkfang Brood mature at the same rate as goblins, reaching adulthood at around 8 years, but their vampiric nature extends their lifespan. They can live up to 200 years if they avoid destruction.
Alignment
Darkfang Brood lean toward neutral or evil alignments due to their predatory nature, but some fight to overcome their vampiric instincts and pursue good.
Darkvision.
Accustomed to the darkness of their lairs, you can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Vampiric Hunger.
You have the ability to drain vitality from a creature. As an action, you can make an unarmed strike against a creature within 5 feet of you. On a hit, you deal necrotic damage equal to your proficiency bonus, and you regain hit points equal to the damage dealt. You can use this feature a number of times equal to your proficiency bonus per long rest.
Blood Sense
You have an innate sense for the lifeblood of others. You can pinpoint the location of any creature within 30 feet of you that isn’t a construct or undead.
Cursed Sunlight Sensitivity.
While in direct sunlight, you have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.
Shadow Step.
Starting at 3rd level, you can step from one shadow to another. As a bonus action, while in dim light or darkness, you can teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. Once you use this feature, you must finish a short or long rest to use it again.
Languages.
You can speak, read, and write Common and Goblin.
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