Homebrew Didalfar (Opossumfolk) Species Details
The Didalfar are humanoid creatures resembling opossums, standing between 3 and 5 feet tall. Their bodies are covered in short, coarse fur that ranges in color from gray and white to shades of brown or black. They possess elongated snouts, sharp teeth, and large, expressive eyes that give them excellent night vision. Their dexterous hands are equipped with clawed fingers, and their prehensile tails aid in climbing and balance. Didalfar often adorn themselves with patchwork clothing or scavenged items, showing their resourceful nature.
Didalfar (Opossumfolk) Traits
The Possums of All TradesSmart, mouthy and dexterous
Didalfar, known for their smart thinking, mouthiness and dexterity, gain +2/+1/+1 to Intelligence, Charisma and Dexterity
Expert Handywork
Didalfar often adorn themselves with patchwork clothing or scavenged items, showing their resourceful nature. When you are writing, doing craftwork or copying someones else work, you have advantage on any ability checks you make to produce an exact duplicate or to repair them. (only with tools you are proficient with)
Scavenger's Instinct
Didalfar are adept at finding hidden or discarded items. They gain advantage on Investigation checks to locate materials and tools.
Perfect memory
Thanks to your supernaturally good memory, you have proficiency and expertise in one skill of your choice.
Moreover, when you make an ability check using any skill in which you have expertise, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Bite
You have sharp fangs that enable you to make natural bite attacks. You can choose to bite as an unarmed strike that deals 1d6 points of piercing damage, which can be calculated using either your Strength or Dexterity modifier for both the attack roll and damage bonus.
Nocturnal Vision
Their large eyes grant them superior vision in the dark, allowing them to see up to 60 feet in dim light as if it were bright light.
Feign Death
Once per long rest, a Didalfar can enter a catatonic state to mimic death for up to 1 minute. While in this state, they are indistinguishable from a corpse without magical means or Wisdom(Medicine) check against Charisma(Deception).
They also enter this state, when they are being helped after getting downed for one turn with no possibility of getting up, without using the charge.
Language
You can speak, read, and write Common and one additional language of your choice
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