Homebrew goblin(2024) Species Details
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they inhabited before Maglubiyet’s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Goblins are an inquisitive and adaptable race hampered by their small size, their natural cowardice, and a severe shortage of common sense. They eagerly explore areas that others hesitate to enter, and obsessively fiddle with magic that more sensible folk would take more careful precautions with. They prize ancient artifacts not for their inherent value, but primarily as a mark of status—for a precious trophy proves that its owner survived a delve into a deep and dangerous ruin.
A typical goblin stands between three-and-a-half and five feet tall, with a slender, elongated build. Goblins' arms are unusually long and spindly, making them adept at climbing cliffs and trees. Their skin has a smooth stony texture, ranging in color from red-brown to moss green or grays and blues. Their ears are large and swept back, their eyes are intensely red, and many sport heavy bone protrusions on their spines or elbows. Males have similar growths jutting from their chins, while females have heavier growths on their foreheads.
Goblins mature faster than humans, reaching adulthood around age 12. They age noticeably faster, and though few goblins live to old age, the most cautious rarely live longer than 50 years.
brownies
brownies or fay goblins are descended from those who evaded magubiyet corruption, more civil, calm and sensible than other goblins but still predictably unpredictable.
dankwood goblins
Dankwood goblins are much like any other run-of-the-mill goblin but they are much more gentle and artistic than the savage and uncouth goblins of the world.
They are inquisitive and have a magical bond with the small forest creatures with which they are often friends. They are fast and numble and love to explore. Because of this they make great adventurers and guides.
Ixalan goblins
goblins are native to Ixalan, and their eager curiosity drew them to the ships of the Brazen Coalition where the pirates first made landfall on the Sun Empire's shores. Though they still thrive in remote jungle colonies, goblins are most commonly seen swinging on the ropes of sleek pirate ships.
Goblins stand about three feet tall, though they rarely stand upright. They prefer a crouched posture that lets them scramble quickly on all fours, aided by their long prehensile tails. Their hearing and eyesight make them excellent lookouts, and their agility serves them well as crew members on pirate ships. They climb, swing, and jump easily among a ship's ropes, and can get into tight spaces that humans can't. For better or worse, many goblins are also incorrigible pranksters, and they often have a hard time determining when a prank is inappropriate, is poorly timed, or has gone too far.
goblin Traits
Creature Type: Humanoid, You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.
Size: small (about 2.5–5 feet tall)
Speed: 25 feet
goblin(2024) Traits
As an goblinoid, you have these special traits.Darkvision
You have Darkvision with a range of 60 feet.
goblinoid Lineage
You are part of a lineage that grants you supernatural abilities. Choose a lineage from the goblin Lineages table. You gain the level 1 benefit of that lineage.
When you reach character levels 3 and 5, you ern more abilities, as shown on the table.
| Lineage | |||
|---|---|---|---|
| brownie | You also know the prestidigitation cantrip. | ||
| dankwood |
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| ixalan |
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Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
nimble escape
- Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Fury of the Small
fury of the Small.When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
- You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/16/2025 9:15:27 PM
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5
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3
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0.5
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Coming Soon
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