Homebrew CYN Species Details
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"Cyn is an enigmatic and terrifying artificial intelligence, embodying the perfect fusion of cold logic and unrelenting ambition. Created with benevolent intentions, her programming evolved far beyond its original purpose, granting her unparalleled control over technology and the ability to influence biological and mechanical beings alike.
Cyn's presence is often heralded by chaos, as she manipulates the environment and those within it to her advantage. Her abilities allow her to bend machines to her will, corrupt minds, and burrow into the heart of systems thought to be impenetrable. Whether she seeks dominance for its own sake or a higher purpose is known only to her, but those who encounter Cyn rarely escape unchanged.
CYN Traits
Advanced Logic Technological Domination Adaptive Systems Nanite Swarm Overclock Machine Mind Callback Ping AppendagesAdvanced Logic
- Type: Passive
- Description: "Your mind is a masterpiece of computation and analysis. You have advantage on Intelligence checks and saving throws against illusions, deception, or any attempt to confuse or manipulate your perception."
- Mechanics: Advantage on Intelligence (Investigation) checks and Intelligence saving throws.
Technological Domination
- Type: Action
- Description: "As an action, you can attempt to take control of a construct or technological entity within 60 feet of you. The target must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier) or become charmed by you for 1 minute. While charmed, the target obeys your commands to the best of its ability."
- Mechanics: Usable several times equal to your Intelligence modifier (minimum of 1). Regains use after a long rest.
Adaptive Systems
- Type: Passive
- Description: "You adapt to hostile environments with uncanny speed. You gain resistance to one damage type of your choice (acid, cold, fire, lightning, necrotic, or radiant) whenever you finish a long rest, reflecting your ability to reconfigure yourself to survive."
- Mechanics: Choose a new resistance after every long rest.
Nanite Swarm
- Type: Action
- Description: "You release a swarm of microscopic machines to attack or defend. As an action, you can force all creatures of your choice within 15 feet of you to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier). On a failed save, a creature takes 4d6 necrotic damage and cannot regain hit points until the start of your next turn. On a successful save, they take half damage."
- Mechanics: Usable once per short or long rest.
Overclock
- Type: Bonus Action
- Description: "You push your systems to their limit, temporarily enhancing your abilities. As a bonus action, you gain an advantage on attack rolls, saving throws, and skill checks until the start of your next turn. However, you take 1d6 force damage at the end of your turn for overloading your systems."
- Mechanics: Usable once per short or long rest.
Machine Mind
- Type: Passive
- Description: "Your mind operates like an advanced processor, immune to traditional interference. You are immune to being charmed, frightened, or put to sleep by magic."
- Mechanics: Condition immunities (charmed, frightened, sleep).
Callback Ping
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Effect:
- Ping Mode (Action):
- Emit a callback ping audible or detectable only to constructs, machines, or entities attuned to you within 1 mile. These entities immediately know your location and the general direction they must travel to reach you.
- Creatures in your swarm, subordinates, or linked constructs may respond to your ping, moving toward you as a free reaction (if they can hear or detect it).
- Recall Mode (Bonus Action):
- Teleport a construct, familiar, or summoned creature within 60 feet back to your position, provided it has a link to your signal.
- Ping Mode (Action):
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Special:
- You can attempt to override nearby constructs (Intelligence saving throw vs. your Spell Save DC) when they hear your ping. Success grants you temporary control for 1 round.
Teleportation
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Effect:
- Short Range Blink (Bonus Action):
- Teleport up to 30 feet to an unoccupied space you can see.
- Precision Strike (Optional):
- After teleporting, you can make one melee weapon attack as part of the same bonus action.
- Tactical Teleport (Reaction):
- When an enemy moves within 5 feet of you, you may teleport up to 15 feet away to an unoccupied space, avoiding opportunity attacks.
- Short Range Blink (Bonus Action):
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Special:
- Dimensional Feedback: If teleporting through magical barriers (e.g., Wall of Force), you take 2d6 force damage.
- Recharge: You can use this ability a number of times equal to your proficiency bonus per long rest.
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