Homebrew Pure Blood (Vampire) Species Details
On the outskirts of a rural city perched on a hillside, a cloaked figure watches as a middle aged man staggers out of the local Tavern. The Dwarf slowly makes his way along the road en route to his home. As the cloaked figure follows the man with sorrowful eyes, Ivory canines begin to protrude past the bottom lip while saliva slowly drips down a pale chin. The next morning, a little girl wakes up to her Mothers shrieks filling the house following urgent rapping on the door.
"Stay in the Light if you wish to Avoid my Carnivorous Bite but then again even the purest hearts are drawn to it.”
Vampires are pale, humanoid beings who are neither dead nor alive. They are Undead, feeding from the life force of living things. They have dark, even reddish eyes and long, sharp fangs that can be retracted at will. They are known for their strength, speed, and charm, which can be a very deadly combination. Apart from their gained undead appearance, they look very similar to whatever they looked like in life mixed with Soul of a Demon ,for misery and pain is the very lifeblood of their existence. This new bloodline is the physical being of Malevolent.
Vampiric Laws
Forbiddance - Vampires cannot enter a residence without an invitation from one of its occupants.
Stake to the Heart - If a piercing weapon made of wood is driven into the Vampire's heart, the vampire is paralyzed until the stake is removed. Driving a stake through a Vampire's heart takes an action, and requires that the Vampire be willing, incapacitated or restrained. A Vampire wearing heavy armor cannot be staked with a wooden weapon without removing the armor.
Flight
You gain ability to fly with your wings or levitate, your flying speed is equal to your walking speed. In battle until 11th level, your flight is considered to be concentation. (If you fly, you can't cast spells that needs concentation, and vice-versa. If you take damage, you need to roll CON save, DC 12. On failed save, you lose ability to fly.
Bite
All vampires have sharpened teeth capable of tearing flesh from bone and draining blood from the body. If a willing, paralyzed, charmed, incapacitated, restrained, or grappled, creature within 5 feet of you has blood, you may use your bonus action to Bite them dealing piercing damage and draining their blood dealing additional necrotic damage equal to your Constitution modifier. Drinking blood this way is equal to consuming a ration as per your Blood Connoisseur trait. When you use your Bite, you can choose to not deal damage. The damage for your Bite is 1d4 ALWAYS IT NEVER CHANGES DON'T TRY TO CHANGE IT.
Claws
As a vampire you have a set of claws, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Pure Blood (Vampire) Traits
Vampirism is a curse, however some of the traits that are gained may make one rethink if its really that terrible.Sunlight Immunity(Passive).
By way of blood magic rituals, the elder vampire has rendered itself immune to the damaging affects of sunlight regular vampires experience. It no longer takes 20 radiant damage when starting its turn in sunlight. It is still affected by attacks that deal radiant damage.
Blood Tank
The TrueBlood Vampire regains 15 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Spider climb
The TrueBlood vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
True Blood
The Pure Blooded Vampire's abilities are above that of normal beings. Their strength inhuman, their intelligence unbound, and their ways with the voice unparalleled. The vampire's ability to learn new skills is vastly higher than any normal being, even that of other vampires. strength,Intelligents, and charm up by 2
Peekaboo
As a creature born of the night you have superior vision in dark and dim conditions. You can see in dim light within 300 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray
.
Sweet Release
Pure Blooded Vampires were some of the first true undead creatures. Gaining immunity to Necrotic damage and resistance to cold, as well as resistance to Bludgeoning, Piercing and Slashing damage dealt by non-magical weapons. They also do not need to sleep, eat, or drink to sustain themselves. They instead must drink humanoid blood to rest and sustain themselves.
As undead vampires aren't effected by healing spells such as cure wounds or healing word, unless specifically stated or is Necrotic healing.
Old Blood New Vampire
The Pure Blooded Vampire doesn't need blood like the lesser of their race. Unlike other vampires pure vampires do not need blood to survive, and often go years without tasting it. Yet many of the same rules apply to them.
Pure Blooded Vampires gain a bite attack that deals 1d4 Piercing damage, has the Finesse property, and counts as a magical weapon. The target's maximum hitpoints are reduced by an amount equal to the damage dealt until the target completes a long rest. If the target is a willing, incapacitated, or restrained humanoid, the Vampire has an opportunity to drink some blood from the target, and recovers the same amount of hitpoints (up to her maximum) that the opponent lost from the bite. They can also choose to cast the "Vampires Touch" spell at will, but only when they use this bite attack.
Bottles of stored blood can be created with a DC15 Intelligence (Alchemy tools) check. Each check requires a pint of fresh humanoid blood (either drawn from a living victim or from a corpse slain no longer than an hour ago), and a dose of anticoagulant worth 25 gp. Each check takes 10 minutes of work drawing the blood, measuring and mixing the anticoagulant. If the check succeeds, a single bottle of blood is created, and will last indefinitely without drying or spoiling. If the check fails, no item is created and the materials are wasted.
The Pure Blooded Vampires gain disadvantages that are unlocked by not drinking, blood. The Pure Blooded Vampire gains the Blood Lust chart. After 1 week of not drinking any blood the vampire gains 1 level of Blood Lust, which unlocks disadvantages.
| 1 | Disadvantage on Ability Checks |
| 2 | Speed reduced by 15, |
| 3 | Disadvantage on Saving Throws, |
| 4 | Hit point maximum decreased by 3 |
| 5 | Disadvantage on Melee attacks, |
| 6 | Lust (upon seeing a mortal must succeed WIS 14 save or become hostile), |
Blood Sense
The Pure Blood vampire can sense the blood of bleeding creatures in a 500 meter radius of itself allowing it to hunt them down.
Shadow Walker
When in shadow, your enemies have a hard time seeing you giving you a bonus if + 2 in stealth if you succeed in a stealth check. If you Fail you will be seen easier and quicker and will not obtain the bonus.
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