Homebrew Fae Species Details

The Fae are described as being the ancestors of the elves, although there is no evidence of the same, many traits between them are very similar. Fae traits change a lot from which plane they came from, but they all have an unearthly beauty, looking like nature sculpted them with all the love she could muster. All Fae are hauntingly beautiful to any race that sees them. They vary greatly in height and weight, ranging from 1.65m to 1.90m tall, but are often extremely slender, thinking from 50kg to 85kg. Males and females do not differ in this regard.

Fae skin color varies widely but generally remains the same coloring as elves. The hair and eyes can be of the most varied colors, always resembling jewels with a supernatural shine, but they are more common in black, white silver and gold for the hair, and silver, gold, blue and green for the eyes. They also possess pointed ears and elongated canines.

Fae can live forever as long as they successfully go through the Settling process, which is usually not that difficult.

With such an immortal life, they normally maintain a calm perspective on all events happening around them, knowing that everything is fleeting. In this way, they tend to appear aloof, but whenever something new occurs they are the curious ones trying to guess what will happen.

As this lifestyle can be extremely tiring, they often look for a way to venture out to find fun in this boring world. And one of the things a Fae has to keep as a joy is a unique bond they can create with another member of the species, called a mating bond. Once such a bond is created, it can no longer be undone, it acts in a way superior to what marriage is for humans. This mating bond is one of the ways the Fae can stay stuck in life, and not lose their will to leave. Even more, it's rare for Fae to create a mating bond when young, they usually only create one when they reach over 300 years of age, and they live and perfectly know their partner. A couple usually is ready to make their bond, only when they reach 200 years of fellowship and love.

Common naturally occurring fertility issues have prevented the Fae population from growing rapidly, but one of the things that has the most impact is the mating bond itself, since while it's not a "rule", they want to have a child only with their partner.

Fae Traits

Fae are granted these traits.

Ability Score

Ability Score Increase, choose one ability score to increase by 2 and one to increase by 1.

Settling

It is thought that a Fae's ageing process stops once they reach physical maturity, once they pass through Settling. Fae can live for centuries after reaching maturity.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray

Animal Form

As a gift from their ancestors, the Fae are able to transform into a single other form for their entire lives. This transformation only appears after Settling. Talk with your DM and find an animal with a CR of 1/4 or lower. For all your life and still, this form will be impossible to change for another, you will be forever linked to it. It is a part of you just as you are a part of it.

As a bonus action, you can transform into that animal, and as another bonus action, you can revert to your original form. You automatically revert if you fall unconscious, drop to 0 hit points, or die. Otherwise, there are no time limitations as there are for the druid, for example.

While you are transformed, the following rules apply:

-Your game stats are replaced by the beast's stats, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain your proficiencies in all of your skills and saving throws, in addition to gaining the creature's proficiencies. If the creature has the same proficiency as you and its stat block bonus is higher than yours, you will use the creature's bonus in place of yours. If the creature has any legendary or lair actions, you can't use them.
-When you transform, you take the creature's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of being dropped to 0 health, all excess damage will be transferred to your normal form. For example, if you take 10 damage in animal form and have only 1 life left, you revert and take 9 damage. As long as the excess damage doesn't reduce you to 0 hit points, you will not fall unconscious.
-You won't be able to cast spells, as your ability to speak or perform any action that requires hands is limited by the capabilities of the beast form you've assumed. Transform doesn't interrupt your concentration on a spell you've already cast, however, nor does it prevent you from performing actions that are part of the casting, such as summoning lightning you've already cast.
-You retain the benefits of all features from class, race, or other sources, and can use them if the new form is physically capable of doing so.

Elemental Connection

The Fae possess a natural affinity for magic, as demonstrated by the higher number of gifted births with larger amounts of magic than humans. A Fae's magic usually manifests itself in an elemental form; ice, fire, wind, darkness, or magic such as oracle sight or healing. Rare among Fae are stranger magic such as magic of will and death and magic that allows one to "slip between folds in the world" and teleport small distances.

Fae Senses

Your keen hearing and sense of smell allows you to notice more than others. You have advantage on survival checks when you are tracking with hearing and/or smell.

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