Homebrew Concordant Tiefsimar Species Details

A Concordant Tiefsimar is what happends when an Aasimar and a tiefling procreate and get the baby baptised in concordant dragon blood. its core believes are the balance of all things. They look human but can choose to radiate light, grow horns, unfurl wings(dragon), show tail(tiefling), scaly skin.

Concordant Tiefsimar Traits

Your draconic, celestial and fiend heritage manifests in a variety of traits

Ability Score Increase

Your Charisma score increases by 2, and your Wisdom score increases by 1.

Age

They mature at the same rate as humans, and most live a few years longer, but it is fairly common for them to live up to 200 years due their celestial heritage.

Alignment

Neutral.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your  heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Draconic blood

You have Concordant draconic blood. Concordant dragon has one type of breath weapon, a line of antithetical energy. Any creature hit by this breath takes a certain kind of damage depending on how its alignment varies from neutral, suffering the listed breath weapon damage for each step away from neutral. Thus, a lawful good creature struck by a you takes 4d4 points of damage. Creatures with one neutral aspect to their alignment struck by a your breath weapon take only 2d4 points of damage, while neutral creatures take no damage from the breath. A creature in the line may make a Will save to take half damage.

Breath Weapon

Concordant dragon has one type of breath weapon, a line of antithetical energy. Any creature hit by this breath takes a certain kind of damage depending on how its alignment varies from neutral, suffering the listed breath weapon damage for each step away from neutral. Thus, a lawful good creature struck by a you takes 4d4 points of damage. Creatures with one neutral aspect to their alignment struck by a your breath weapon take only 2d4 points of damage, while neutral creatures take no damage from the breath. A creature in the line may make a Will save to take half damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The damage increases to (6d4)(3d4)(0) at 6th level, (8d4)(4d4)(0) at 11th level, and (10d4)(5d4)(0) at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Legacy of Mixed Blood

When you reach 3rd level, you can choose to be able to cast either Hellish Rebuke (as a 2nd level spell) or the Lesser Restoration spell with this trait once per long rest. Once you reach 5th level, you can choose to be able to cast either Darkness (as a 3rd level spell) or the Daylight with this trait once per long rest. Charisma is your spellcasting ability for these spells.

Resistance of the Mixed Blood

You have resistances to fire, necrotic, radiant and poison

Languages

You can speak, read, and write Common, Celestial, Infernal and Draconic.

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