Homebrew Battle Tank Species Details
A PowerHouse of a Tank equipped with high powered guns upgrades and, a lot to keep you rolling on the battlefield
Battle Tank Traits
The Battle Tank gains the following featuresSelf Repair
Due to you being a construct you cannot heal from normal means such as magic or potions. Spell such as mending will heal you for 3d6 Hit points. As a bonus action you can cast mending on yourself.
Ability Scores
As a Powerhouse you sacrifice mobility for fortitude and power. Decrease Your Dexterity by 6 Increase your Constitution and Strength by 3
Shelled Artillery
Due to your Armor Upgrades, you are considered high military dangerous. You have a AC of 10+Con+Str Modifier
You can still gain the benefits of shields and, can have 2 shields equipped at a time.
You Have a Immunity to disease
Advantage on Avoiding the Frightened, Poison, Charmed, and paralyzed effect
Made to RIde
You Are considered large and can be used as a controlled mount or a individual mount. Your Size for carrying or pushing is one size larger than you
Armed and Dangerous
You Are equipped with 3 different types of weapons.
Features such as Extra Attack does not work with these weapons.
A Powerful Sniper with the range of 40/400 ft this weapon does 1d20+STR Piercing damage
A Grenade Cannon with the range of 40/120 ft that explodes in a 20 cone on hit it deals 3d6+STR force damage and targets within range of 20 take 1d6+STR force damage
A fast-firing Rifle that attacks 3 times (Does not Work with Extra Attack) with the range of 20/60 ft on hit it deals 2d4+STR piercing damage
At Higher Level Gain the following
Level 3
Sniper Damage increases to - 2d12
Grenade Cannon - Damage increases to 4d6 and Splash Increases to 2d6
Rifle - Gain a additional attack (4x) and, increase damage to 3d4
Level 6
Sniper Damage increases to - 2d20
Grenade Cannon - Damage increases to 5d6 and Splash Increases to 3d6
Rifle - Gain another additional (5x) attack and, increase damage to 4d4
Level 9
Sniper Damage increases to - 4d12
Grenade Cannon - Damage increases to 6d6 and Splash Increases to 4d6
Rifle - (5x) Increase damage to 5d4
Level 12
Sniper Damage increases to - 3d20
Grenade Cannon - Damage increases to 7d6 and Splash Increases to 5d6
Rifle - (5x) Increase damage to 6d4
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