Homebrew Awakened Succubus / Incubus Species Details
"If an angle can fall, can a demon ascend"
This type of succubus/incubus after an intense event in its past has awoken to the error of its ways. Now realizing that they don't want to hurt the people around them and want to drive out the evil from within them. Most turn to the gods for assistance while few fall in love with a mortal. While not fully ascended and not fully evil they strive to be rid of the urges and desires that still lurk within the recesses of their soul.
Awakened Succubus / Incubus Traits
An awakened succubus/incubus still has the same traits as normal a succubus/incubusAbility Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age
Succubi are ageless demons, typically reaching adulthood between the ages of 15 and 19 and will not die of old age.
Alignment
In their past life, they were most likely evil but an Awakened Succubus/Incubus is neutral or good.
Size
Succubi and Incubi are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your fiendish heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Thanks to your heritage, your darkvision is unusual: everything you see in darkness is a shade of deep red.
Awakened Tongue
In your past life, you lied to and enticed people to their deaths. Choose either Deception or Persuasion proficiency
Fiendish Past
Your creature type is considered to be both Fiend and Humanoid, and you are considered to have the Shapechanger tag. Additionally, you are vulnerable to radiant damage.
Awakened Shapechange
You walk amongst everyday folk like you are one of them. You can cast a fiendishly altered version of disguise self without expending a spell slot. Instead of its normal duration, it lasts until you lose concentration on it as if it were a spell or until you dismiss the illusion.
A creature can recognize your disguise by making a successful Wisdom (Insight) check against your Fiend Save DC.
Small Wings
You have a small pair of wings that give you a flying speed equal to your walking speed. However, these wings are not strong enough to hold you weight for an extended period of time. You fall if you end your turn in midair, you started in midair, and nothing else is holding you aloft.
Draining Kiss
The Succubus kisses a charmed or willing creature. The target must make a Constitution saving throw against your Charisma Spell Save DC (8 + Charisma + Proficiency), taking 1d10 + Charisma Modifier psychic damage on a failed save, or half as much damage on a successful one, and healing the succubus for the same amount. The number of dice used to calculate this damage increases by one at levels 5 (2d10), 10 (3d10), 15 (4d10), and 20 (5d10). The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest or the Succubus performed it is killed. After the target takes damage from this attack it can make a saving throw with an advantage against any charming effects you have on it. The target dies if this effect reduces its hit point maximum to 0.
A succubus must consume life essence via a successful draining kiss at least once per week, or else they gain 1 level of exhaustion every week they go without. If a succubus gains exhaustion in this way, each life essence harvested with a successful draining kiss restores one level of exhaustion.
Languages
You can speak, read, and write Common and Infernal.
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