Homebrew Fulgurite Species Details

Fulgurites, also known as Glassborn, are a unique race of crystalline beings formed when magical lightning strikes sands in the desert.

PHYSICAL TRAITS

Their bodies are made of a glass-like material, often shimmering with a faint, inner light that varies in hue based on the type of sand or soil they originated from. All Fulgurites have an ever molten core, their equivalent of a beating heart. When the body of a fulgurite gets damaged, chipped or cracked, the heat from the core will move toward the wound, slowly healing it.

The younger A Fulgurite is, the rougher and grittier their body appears and feels, due to the way the desert sands melted into a body, but over the course of their their bodies slowly grow smoother and more like glass.

PHILOSOPHY

Most Fulgurites seem to be aloof and quiet, when in reality their thoughts most often consist of questions about themselves, "why was I brought into the world?" "What is my purpose in life?" A large part of their life consists of a self appointed journey to discover a niche in society that they enjoy and can easily blend in, wanting to be a part of the world they have found themselves in.

As their method of creation is very rare and requires several components to be just right, They know they will most likely never meet another of their species. If this does happen, the two Fulgurites have an understanding, an unseen bond between the two of them that ties them together, wether this be a relationship, an intense respect for the other, or even a strange fear of being apart from each other.

Fulgurite Traits

Fulgurites have the following traits:

Glass Nature

You do not need to eat or drink. You must sleep at night like other races.  Additionally, you do not breathe.

Ability Score Increase

Your Wisdom increases by 2, and your Constitution increases by 1.

Fulgur Sturdiness

You have resistance to lightning damage. However, when you take cold damage, your movement speed is reduced by 10 until the end of your next turn.

Glowing Core

You constantly glow dim light in a 10 foot radius. This light only goes out upon death.

Hidden Glass

You have advantage on stealth checks while not in direct sunlight.

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