Homebrew Kobold Reworked Species Details

Kobold lore is the same as always so you can refer to the actual races description to get your answers in that line of questioning.

Some of the things that I seek to change about the race statistically comes down to two factors in particularly the first is sun light sensitivity, and the second is the reduction in strength which those two things make an other wise slightly over powered race weak beyond compare. So, to remedy this issue I am rebuilding the Kobold race to be more in line with how it should have been.

If your looking for things like alignment you should also head over to the original kobold race.

Kobold Reworked Traits

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

Burrower

You have a Burrowing speed of 30 feet. No tools are required to start digging.

Pack Tactics

You get advantage on attacks against a creature if at least one ally is within 5 feet of the creature, and isn't incapacitated.

Trappers Instinct

You have advantage on checks for seeing, disarming, and avoiding traps.

Claws

Your hand are good for more then digging. Your unarmed attacks now do 1d4+strength modifier in slashing damage.

Ability Score Increase

Your Constitution score increases by 1. Your Dexterity score increases by 2.

Size

Your size is small see the original race for the actual size.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and Draconic.

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