Homebrew Dwelf Species Details

Dwelfs are the offspring of a dwarf and an elf, combining the worst aspects of both. These hideous creatures have no home, being the offspring of two of the worst enemies. The dwelfs travel the world, with their elongated lives, and amazing blacksmithing abilities, forging great weapons, and finding jobs where they can. These species are very rare, and are often times questioned. 

Dwelf Traits

magic intiate

Darkvision

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.

Elven magic

Since Dwelfs are half elf, they gain the magic abilities of their elven parents. With this ability, you can cast any level one spell. 

Strengthen Blades

Since dwelves inherit their dwarven parent's knack for blacksmithing, before combat, you may strengthen an ally's weapon, this takes an hour, and allows the player with the newly strengthened weapon, to roll 1d4 and add it to the damage done with this weapon. As you level up, this ability allows players to deal more extra damage, 1=1d4, 5=1d6, 10=1d8, 13=1d10, and 18=1d12

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