Homebrew Animated weapon Species Details
As a weapon such as a battleaxe or warhammer your Superior mage hands are more prepared than any to use the weapon which you are. Convenient no?
Animated weapon Traits
Your animated weapon character will have the following traitsAbility score increase
Increase one ability score by 1 and a different one by 2
Blindsight
You can perceive your surroundings without relying on sight within a specific radius. You have a blindsight range of 60 feet, but are blind beyond this radius.
Construct
You are an animated object made of a variety of ordinary materials. Your creature type is construct instead of humanoid. As such, spells like Cure Wounds don't affect you, and you are immune to spells like Crown of Madness or Dominate Person because they specifically target humanoids. You do not need to eat or breathe. Rather than sleeping, you enter an inactive state for 6 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
False Appearance
While motionless and without Superior Mage Hand active, you are almost indistinguishable from an ordinary object of your type. You have advantage on Stealth (Dexterity) checks to remain hidden against an opposing Arcana (Intelligence) check.
Magical Being
Your very being is held together by magic. When you enter an antimagic zone or Dispel Magic is cast on you at 5th level or higher, make a DC 13 Wisdom saving throw or fall unconscious. If you are still in an antimagic zone when you begin your turn, you must make the saving throw again.
Mendable
When the mending spell is cast on you, it has the following alterations: It has a casting time of 1 action. If you have 0 hit points you become stable. As part of the casting of mending the caster may expend any level of spell slot to cause you to regain a number of hit points equal to 2d8, plus their spellcasting ability modifier. For each level of the spell slot expended you regain an additional 2d8 hit points.
Soul Shell
The outer "shell" of an animated object allows it to consume potions and gain their effects as normal by absorbing them. However, this means that you are not immune to poison damage as many other constructs are.
Unique Shape
Non-magical armour must be specifically made for you, for a slightly heftier price, typically. Alternatively, you can strengthen your Soul Shell with magical means, though this also costs a larger amount of money as well.
Languages
You can speak, read, and write Common and one other language of your creator.
Self-Profcient
You have expertise in the weapon that your body is and can use yourself as that weapon
Superior Mage Hand
As a bonus action, you can summon two Mage Hands that can be up to 5ft away from you. You do not need to use a bonus action to control them. They can hold up to 40 pounds of weight.
Comments