Homebrew Kaiju Blooded Species Details
In the ancient annals of history, long before the rise of kingdoms and empires, the Kaiju-Blooded roamed the world as primordial guardians of balance. Legends speak of their origins tied to the very essence of the elemental chaos, born from the churning sea, volcanic depths, and tempests that shaped the world in its infancy. Some scholars believe they were forged by the gods as living bulwarks against the encroaching forces of destruction, while others claim they are remnants of an era when colossal beasts ruled over land and sea alike. Regardless of their origins, the Kaiju-Blooded are creatures of immense power and resilience, their mere presence inspiring both awe and dread in equal measure.
Though their numbers are few, the Kaiju-Blooded are known to emerge in times of great crisis, often drawn to conflicts that threaten the natural order. Their amphibious nature allows them to thrive in both the depths of the ocean and the peaks of mountains, and they have been sighted defending ancient ruins, forgotten islands, and regions where elemental forces rage unchecked. Some civilizations worship them as living deities, offering tributes to appease their might, while others see them as cataclysmic harbingers of doom. However, those who have fought alongside them know that, despite their monstrous appearance, the Kaiju-Blooded possess a deep-seated sense of duty and honor.
Their society, if it can be called such, is one of instinct and tradition rather than structure. The Kaiju-Blooded do not form cities or kingdoms; instead, they follow ancient migratory patterns that take them across vast distances, seeking out places where their power is needed most. Some choose to integrate into mortal societies, often finding roles as warriors, guardians, or even advisors in matters of elemental balance. However, many remain enigmatic wanderers, appearing unexpectedly before vanishing back into the unknown, leaving behind tales of their colossal strength and unwavering resolve.
Due to their unique heritage, Kaiju-Blooded names often reflect their elemental lineage and the primal forces they embody. Common male names include Gorrak, Thundar, Pyros, Tydrax, and Zorak, while female names include Vaara, Kyrix, Emberis, Hydrona, and Zephra. Their surnames, if they use them, often reference legendary events or natural phenomena, such as Stormbreaker, Earthshaker, or Tidestrider
Age
Kaiju blooded mature at a similar rate to humans but can live up to 500 years or more.
Size
Your size is Medium, ranging from 7 to 9 feet tall and weighing over 400 pounds.
Speed
Your base walking speed is 30 feet. You also have a swimming speed of 30 feet.
Kaiju Ancestry
Like Dragonborn, your lineage grants you destructive elemental power. Choose one of the following Kaiju Ancestries, which determines the damage type of your breath weapon and resistances.
Racial Traits
Kaiju Breath Weapon
Creatures in the area must make a saving throw (DC = 8 + your Constitution modifier + proficiency bonus), taking damage equal to 2d10 of your chosen type on a failed save, or half as much on a success. The damage increases to 3d10 at 6th level, 4d10 at 11th, and 5d10 at 16th. You can use this feature a number of times equal to your proficiency bonus per long rest.
Natural Armor
Your thick, scaly hide grants you an AC of 13 + your Dexterity modifier if you aren’t wearing armor.
Amphibious Adaptation
You can breathe both air and water.
Hungry Jaws
As a bonus action, you can make a bite attack that deals 1d6 + Strength modifier piercing damage. When you hit with this attack, you gain temporary hit points equal to your proficiency bonus. You can use this trait once per short or long rest.
Titanic Presence
You have proficiency in Intimidation
Languages
You can speak, read, and write Common and Draconic.
Kaiju Blooded Traits
As a Kaiju Blooded, you have these special traits.Titanic Ancestry
Your lineage stems from a Titan progenitor. Choose the kind of Titan from the Titan Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
| Titan | Damage Type |
|---|---|
| Atomic | Radiant |
| Volcanic | Fire |
| Abyssal | Colf |
| Primal | Acid |
| Storm | Lightning |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Titanic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Resistance
You have Resistance to the damage type determined by your Titanic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
Amphibious Adaptation
You can breathe both air and water.
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