Homebrew Armament Species Details

Cool race that turn you into gun

 

Armament Traits

cool cool shooty stabs

Ability Score

You gain a +2 and a +1 in two ability scores of your choice.

Size

Your size is medium.

Speed

Your walking speed is 30 feet.

Languages

You speak, read and write common and one other language of your choice.

Age

Armaments mature at the same rate as humans but can live to be up to 200 years old.

Allignment

Armaments normally lean towards the lawful alignments, their souls pulled towards justice.

Studies of the Blade

Whenever you make an Intelligence (History) check related to the origin of weapons, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Summon Soul Armament

As a bonus action you and summon your soul int he shape of a magical weapon. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Consume Enhancements

During a long rest you can perform a ritual to absorb a magical weapon and add its properties to your soul armament, it gains any bonuses, enchantments and curses held by that weapon. If you perform the ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears in an unoccupied location within 5ft of you with its original magical effects restored.

Blazing Soul

Once you reach level 3 choose either cold, fire, lightning, poison, and thunder. You gain resistance to that damage type, and you can choose to replace the damage of your Soul Armament with that chosen damage type