Homebrew Armament Species Details
Cool race that turn you into gun
Armament Traits
cool cool shooty stabsAbility Score
You gain a +2 and a +1 in two ability scores of your choice.
Size
Your size is medium.
Speed
Your walking speed is 30 feet.
Languages
You speak, read and write common and one other language of your choice.
Age
Armaments mature at the same rate as humans but can live to be up to 200 years old.
Allignment
Armaments normally lean towards the lawful alignments, their souls pulled towards justice.
Studies of the Blade
Whenever you make an Intelligence (History) check related to the origin of weapons, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Summon Soul Armament
As a bonus action you and summon your soul int he shape of a magical weapon. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Consume Enhancements
During a long rest you can perform a ritual to absorb a magical weapon and add its properties to your soul armament, it gains any bonuses, enchantments and curses held by that weapon. If you perform the ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears in an unoccupied location within 5ft of you with its original magical effects restored.
Blazing Soul
Once you reach level 3 choose either cold, fire, lightning, poison, and thunder. You gain resistance to that damage type, and you can choose to replace the damage of your Soul Armament with that chosen damage type