Homebrew Merryling Species Details
Merrylings are whimsical spirits that hail from a different plane of reality than ours. They get called over to our world when a party of great significance or size takes place, for example a musical festival or an important holiday gathering.
These spirits come in many different shapes and sizes, but most importantly they take their form after jesters, pierrots, mimes and similar roles. Whenever a Merryling transfers over to this plane its clothes and accessories are mostly based upon the theme of the party that called them over.
Of course they don’t stay the same forever, merrylings alter their forms all of the time. They do so through experiences and preferences. For example one might take a liking to a person with a very distinguished clothing style. After that the merryling will try to copy small details into their own looks.
Merryling Traits
As a Merryling spirit you will have the following traits:Creature Type
You are Humanoid.
Size
Merrylings range from Small to Medium creature size.
Speed
Your walking speed is 30 ft.
Languages
Your character knows at least 2 languages, Common and another language (most likely the language closest affiliated to the event they were summoned by).
Tranquil atmosphere
Merrylings have the inate ability to apease to anyone through their supernatural gifts. This allows them to get through social interactions more easily.
You gain proficiency in Persuasion. Whenever you meet someone for the first time, you will have advantage on CHA (persuasion) ability checks, unless the other person is hostile towards you.
Whimsical Passion
Being tied to the essence of party and celebration, your nature allows you to manifest this in the form of a minor extract of the weave.
- You can choose one Cantrip and one first level Spell from the Bard Spell List. You can cast this spell once per long rest without expending a spell slot.
- Charisma is your spellcasting ability for these spells.
Everchanging appearance
Changing appearances is in the nature of merrylings. Although permanent changes are always unintentional, these spirits can temporarily tap into this force to change their looks for the occasion.
Starting from level 3, once per Long Rest, you can cast the Alter Self spell without spending a spell slot.
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