Homebrew Azer Species Details

Natives of the Elemental Plame of Fire, Azers are humanoid-like elementals crafted from brass and imbued with living flame.

Azer Traits

Azer racial traits

Ability score increase

Increase one ability score by 1 and a different ability score by 2 

Creature type

You are an elemental. You do not need to eat, sleep or breathe. To gain the benefits of a long rest you spend 8 hours doing non strenuous activity 

Darkvision

You have Darkvision out to a range of 60 feet 

Fire resistance

You have resistance to fire damage

Heated body

When a creature makes a successful melee attack against you, you may retaliate with a burst of flame as a reaction. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. The DC of this saving throw is 8 + your proficiency bonus + your Constitution modifier. After you use this ability, you can't use it again until you complete a long rest.

Body of Brass

You have advantage on saving throws against poison, and you have resistance against poison damage.

Languages

You can speak read and write Common and Ignan

Heated Weapon

Starting at 3rd level, as a bonus action, you may heat one metal melee weapon which you are currently holding. For one minute, melee weapon attacks with the weapon deal an additional 1d6 fire damage. The effect ends if you lose your grip on the weapon. You can use this feature a number of times per day equal to your proficiency bonus.

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