Homebrew Azer Species Details
Natives of the Elemental Plame of Fire, Azers are humanoid-like elementals crafted from brass and imbued with living flame.
Azer Traits
Azer racial traitsAbility score increase
Increase one ability score by 1 and a different ability score by 2
Creature type
You are an elemental. You do not need to eat, sleep or breathe. To gain the benefits of a long rest you spend 8 hours doing non strenuous activity
Darkvision
You have Darkvision out to a range of 60 feet
Fire resistance
You have resistance to fire damage
Heated body
When a creature makes a successful melee attack against you, you may retaliate with a burst of flame as a reaction. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. The DC of this saving throw is 8 + your proficiency bonus + your Constitution modifier. After you use this ability, you can't use it again until you complete a long rest.
Body of Brass
You have advantage on saving throws against poison, and you have resistance against poison damage.
Languages
You can speak read and write Common and Ignan
Heated Weapon
Starting at 3rd level, as a bonus action, you may heat one metal melee weapon which you are currently holding. For one minute, melee weapon attacks with the weapon deal an additional 1d6 fire damage. The effect ends if you lose your grip on the weapon. You can use this feature a number of times per day equal to your proficiency bonus.
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