Homebrew Bugfolk Species Details
Bugfolk Traits
Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 25 feet
Bugfolk Traits
As a Bugfolk, you have these special traits.Four Armed
You have a second pair of arms under where a normal person would have one. Your secondary arms can be used to hold small objects and can be used while the other arms are in use to do simple tasks, but you cant wield weapons using them while the dominate arms are in use.
Size
You are Medium (about 5–6 feet tall).
Speed
Your speed is 30 feet
Darkvision
You have Darkvision with a range of 60 feet.
Bug Type
Choose a type from the Bug Type table. You gain a level 1 benefit of that type.
| Type | Ability |
|---|---|
| Beetles (“sheath wings”) | +1 AC and resistance to bludgeoning dmg |
| Moths, Butterflies (“scaly wings”) | Expertise in Performance, as well as Deception purely when using your wings to distract |
| Bees, Wasps, Ants (“membrane-winged”) | Stinger, natural weapons deal 1d4+dex |
| Flies, Mosquitoes, Gnats (“two wings”) | Proficiency in Deception and can take the dodge action as a bonus action once per long rest |
| Crickets, Grasshoppers, Locusts (“straight wings”) | Jump can have added a 1d8 to the feet covered |
| Dragonflies, Damselflies (“winged bite”) | Flight speed 40 and can dash as a bonus action once per long rest |
| Aphids, Cicadas, Leafhoppers (“same wings”) | Bite, natural weapon deal 1d4 with con save(10+con+prof) for acid dmg |
| True Bugs, Backswimmers, Water Striders (“half-wings”) | Expertise in Nature and Animal Handling |
| Spiders, Centipedes, Scorpions (“no wings”) | Advantage in Dex checks regarding their extra limbs, and natural weapon dealing 1d4+str |
Bugfolk Innate Casting
When you are born, you innately know one cantrip that aligns with the bug you are. this can mean a firefly knowing dancing lights, or a bee knowing druidcraft.
acid splash
dancing lights
druidcraft
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Sensitive Antennae
You have proficiency in the Insight, Perception, or Survival skill. As well you have advantage on any perception checks made relying on smell.
Languages
Your character knows Common and Bug.
Comments