Homebrew Bugfolk Species Details

 


Bugfolk Traits

Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 25 feet

Bugfolk Traits

As a Bugfolk, you have these special traits.

Four Armed

You have a second pair of arms under where a normal person would have one. Your secondary arms can be used to hold small objects and can be used while the other arms are in use to do simple tasks, but you cant wield weapons using them while the dominate arms are in use.

Size

You are Medium (about 5–6 feet tall).

Speed

Your speed is 30 feet

Darkvision

You have Darkvision with a range of 60 feet.

Bug Type

Choose a type from the Bug Type table. You gain a level 1 benefit of that type.

Bug Type
Type Ability
 Beetles  (“sheath wings”)  +1 AC and resistance to bludgeoning dmg
 Moths, Butterflies (“scaly wings”)  Expertise in Performance, as well as Deception purely when using your wings to distract
 Bees, Wasps, Ants (“membrane-winged”) Stinger, natural weapons deal 1d4+dex
Flies, Mosquitoes, Gnats (“two wings”)  Proficiency in Deception and can take the dodge action as a bonus action once per long rest
 Crickets, Grasshoppers, Locusts (“straight wings”) Jump can have added a 1d8 to the feet covered
 Dragonflies, Damselflies (“winged bite”)  Flight speed 40 and can dash as a bonus action once per long rest
 Aphids, Cicadas, Leafhoppers (“same wings”) Bite, natural weapon deal 1d4 with con save(10+con+prof) for acid dmg
 True Bugs, Backswimmers, Water Striders (“half-wings”)  Expertise in Nature and Animal Handling
 Spiders, Centipedes, Scorpions (“no wings”) Advantage in Dex checks regarding their extra limbs, and natural weapon dealing 1d4+str

Bugfolk Innate Casting

When you are born, you innately know one cantrip that aligns with the bug you are. this can mean a firefly knowing dancing lights, or a bee knowing druidcraft.

acid splash
dancing lights
druidcraft

Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Sensitive Antennae

You have proficiency in the Insight, Perception, or Survival skill. As well you have advantage on any perception checks made relying on smell.

Languages

Your character knows Common and Bug.

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