Homebrew Ornn Species Details

Ornns are stout, elemental beings resembling mountainous creatures. Their bodies are covered in rugged, rocky skin, and they possess large, imposing horns protruding from their heads. Despite their formidable appearance, they move with a deliberate grace, their movements echoing the steady march of the earth itself. Past this, the different dynasties of the necron race feature unique coloration to set each other apart. As most lords are too prideful for tactical advantage, they tend to put their people in flashy metals, decorated well to show other courts how well off they are.

Ornns are ancient beings, said to have been forged from the very fabric of the earth by primordial forces. They have existed since time immemorial, their presence woven into the myths and legends of countless civilizations. Legends speak of Ornns as guardians of the earth's secrets, keepers of ancient knowledge, and stalwart defenders against the forces of chaos.

Ornns are solitary beings, often dwelling in remote, mountainous regions far from the hustle and bustle of civilization. They are revered as wise elders and skilled artisans by those who know of their existence. Ornns take great pride in their craftsmanship, spending countless hours honing their skills as blacksmiths and artisans.

Ornn Traits

As a Ornn, you have these special traits.

Creature Type

You are an Elemental.

Size

You are Medium (about 7–8 feet tall).

Speed

Your speed is 25 ft.

Darkvision

You have Darkvision with a range of 120 feet.

Forgeborn

Your body has been strengthened by the flames of creation, giving you resistance to fire damage. Moreover you naturally have a deep connection with the forge, granting you proficiency with warhammers

Fiery Breath

As an action, you can exhale a blast of fiery breath in a 15-foot cone. Each creature in that area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 3d4 fire damage on a failed save, and half as much damage on a successful one. The damage increases as you reach higher levels: at 6th level (5d4), 11th level (7d4), and 16th level (9d4). You have a number of uses of this trait equal to your proficiency bonus, and you regain all expended uses after finishing a long rest.

Horned Weaponry

Your formidable horns are natural weapons, allowing you to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier.

Powerful Build

Due to your large size and sturdy build, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.

Languages

Your character is fluent in at least three languages: Common, Primordial, and an additional language chosen or rolled from the Standard Languages table. Fluency includes the ability to speak, read, and write each language.

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