Homebrew Beholder Species Details

Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew scores of such plans, all the time. To the average beholder, human intrigues are the fumblings of babies.

Elminster

 

Floating balls of magical eyeball terror, beholders are among the most iconic monsters in Dungeons and Dragons. One glance at a beholder is enough to assess its foul and otherworldly nature. Aggressive, hateful, and greedy, these aberrations dismiss all other creatures as lesser beings, toying with them or destroying them as they choose. A beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body twist and turn to keep its foes in sight.

Beholder Traits

As a beholder, you have the following racial traits.

Ability Score Increase

Your Intelligence score increases by 2.

Size

Your size is medium.

Bite

Your unarmed strikes deal 1d6 piercing damage on a hit.

Darkvision

You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Natural Armor

While unarmored, your AC is equal to 12 + your Dexterity modifier.

No Hands

You are unable to wield weapons or wear shields, and cannot use items which require manipulation, including spellcasting foci, wands, tools, etc.

Flight

You have a flying speed of 20 feet, and can hover.

Antimagic Cone

Once per day when a creature that you can see within 60 ft. attempts to cast a spell, you may use your reaction to attempt to negate the spell. Make an Intelligence check. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

Eye Rays

You know the chill touch, eldritch blast, friends, and mage hand cantrips. You may cast spells as though you were using a magic focus, even if you are not doing so. Intelligence is your spellcasting ability for these spells. (Adding these cantrips within DNDBeyond prevents sharing this homebrew race to the community, so they will not be added to your character page; you will have to track them manually instead. Sorry.)

Alignment

Tyrannical, insane, and absolutely evil, most beholders are lawful evil.

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