Homebrew Falki Species Details

A hybrid of both elf and falcon with a determined and curious personality. They are intelligent and wise; and specialise in hunting small creatures, such as cats or fairy-folk, alone - much like their pure bird counterparts - rather than in groups.

The Falki are also more social than falcons and birds of prey but also territorial, which can often lead to infighting and severe injuries in some cases. As well as their fiercely territorial nature, they are prone to stress and have a tendency to abandon the weaker members of their families during tougher months - especially when food is scarce and the Falki have to overlap into each others' territories in search of resources.

They are therefore quite a rare species and only live in select remote mountains and hills; which has caused them to be extremely resourceful in materials which they gather to make their clothes and homes.

Another aspect of their remoteness is that families or very small groups of Falki often develop distinct cultures and follow strict religious guidelines which previous generatores created and spread verbally, such as which deities can be wroshipped within groups or what language the groups speak with each other. There are at least 40 known Falki languages, and around 10 different cultures.

Falki Traits

As hybrids of both elf and falcon; they are tall and slim humanoids with long pointed ears, clawed hands and feet, and long thick hair. Their skin is usually pale or slightly tanned, with patches of dark brown or ginger feathers on their wrists and ankles; and once they mature they usually also develop shorter feathers of the same colour as the others within their hair and around their eyes, which are used to attract mates. Although they don’t develop wings like their pure bird counterparts or falcon-folk, they are agile and able to climb and fall without usually cuasing themselves injuries..

Falcon Flight

Allows flight for up to 2000 metres at a time, and at a speed of 50 metres. It can only be used once between short or long rests.

Darkvision

Allows a creature to discern forms, as with daylight vision, in shades of grey or pale colour up to a distance of 30 metres infront and 2.5 metres through the side of their vision.

Advanced Vision

Gives advantage on rolls where good daylight vision would be needed - such as looking long distances or for small objects - for up to 50 metres.

Fey Ancestry

Gives advantage on saving throws against being charmed by magic or otherwise, and magic can't put you to sleep. You are not immune to being killed by magic however.

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