Homebrew Add On- Vampire Species Details
The Add-On Vampire is intended to be added on to any existing race and is not meant to function on its own. There is currently no option to make a subrace of all types of races in DND Beyond so some functionality with the character creation options are lost. This is intended to be something that can be added on to an already existing character before a game starts, or mid-game.
The intended difference between this add-on and a feat is that this can happen at any time, and alters the character's physiology immediately. Any feedback is much appreciated.
Add On- Vampire Traits
The Add-On Vampire is intended to be added on to any existing race. There is currently no option to make a subrace of all types of races in DND Beyond so some functionality with the character creation options are lost.Age
Your aging slows to a halt. You are unable to age any further than the exact age you were when you became a vampire.
Vampire Weaknesses
You have the following flaws:
Vampiric Nature. You are now considered both an undead and a humanoid. You retain all of your normal traits of your normal race.
Forbiddance. You can't enter a residence without an invitation from one of the occupants. A sign on the outside of a building saying something like "open for business" will also allow you to enter a building.
Harmed by Running Water. You take acid damage equal to twice your level if it ends its turn in running water. This acid damage ignores resistance and immunity to acid damage that may be granted by your base race.
Stake to the Heart. If a piercing weapon made of wood is driven into your heart while you are incapacitated in a place of rest, you become incapacitated until the stake is removed.
Sunlight Hypersensitivity. You take radiant damage equal to twice your level when you start your turn in sunlight. While in sunlight, you have disadvantage on attack rolls and ability checks.
Vampiric Fangs
Your teeth have grown in length and sharpness. You may use your sharp teeth as a natural weapon, whenever you hit with an attack you deal piercing damage equal to 1d4 plus your strength modifier. If a racial trait would result in you dealing unarmed bite.
Rule Tip: BITE DAMAGE DOESN'T STACK
When the game gives you more than one way to calculate bite damage you can use only one of them. You choose which one to use.
Bite With Intent
Once per day as an action you may bite with the intent to drain another creature of its life. The creature you are biting must either be willing, grappled, restrained, or incapacitated by you. If an unwilling creature bitten this way is able to successfully escape restraint, grappling, or incapacity the effect ends. An unwilling creature must make a wisdom saving throw, the DC for this saving throw equals 8 + your intelligence modifier + your proficiency bonus. A creature takes 2d6 necrotic damage per turn on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use this ability once you can’t use it again until you complete a long rest.
The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire with all of the abilities this racial variant grants.
Hello, The Name's Alucard
During your first turn in combat you have advantage on attack rolls against any creature that does not know that you are a vampire.
Previous Versions
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Comments
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Posted Aug 30, 2019cool
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Posted Nov 14, 2019That is a lot of flaws being a vampire. . . . I like it but is having so many flaws even worth being a vampire compared to just not aging. Maybe if you added there regular resistances, regeneration, stat increases I'd be more happy to play them a bit more balanced. But I can understand why they would have any of those things anyway since it'd be broken compared to others.
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Posted Dec 5, 2019You could take it into the Feat section. So you can stay with your current race adding this one as a feat.
I like it really much. Good job.
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Posted Dec 26, 2019Great idea here!
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Posted Jan 15, 2020Nice idea. You definitely need to clean up and reword some of your text, and why does sunlight damage get stronger as you level up? Kind of goes against the typical idea of getting stronger. Also, I think the Hello, The Name's Alucard ability is a bit much for a racial feature, considering what this subrace already gives. Besides those little things, a great idea. I like that you took the revenent as a subrace idea and did it with vampires! Very smart.
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Posted May 13, 2020How do you subscribe?
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Posted Aug 27, 2020What do you mean besides what the race already gives? This actually feels super under-powered compared, especially compared to how the monster manual handles vampires. You get all the disadvantages, including taking continual damage during the daytime, and virtually none of the benefits. The only decent abilities you get are the bite and "Hello, the Name's Alucard." Becoming a vampire shouldn't be more of a net negative than a net positive, especially when roleplay wise everyone will be out to get you anyway.
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Posted Sep 1, 2020It's only the first turn. Basically he is attacking with advantage at turn one
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Posted Oct 10, 2020Thanks so much this was very helpful for my campaign because it needs a lot of home brew! Thanks so much and my campaign may come out soon as an official book so Watch out for the Unseen Evil campaign
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Posted Oct 11, 2020I would make this a feat because you can just rule it that the only way to obtain the feat is that the DM has to give it. since you can just add feats in the character sheet this is a feasible solution
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Posted Jul 8, 2023I'm adding this to a character in a bladerunner-style game, and the DM and I decided to do regeneration triggered by being under half health, 1d4+prof bonus at the start of each round, stopping when you meet or exceed half health. This also prevents regeneration from just automatically topping you off on short rests. Great recommendation onto a really interesting affliction.
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Posted Nov 26, 2024You could probably make this really toned down and balanced to turn it into a feat
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Posted Sep 6, 2025This is just what I need for my campaign!
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Posted Jan 23, 2026I would remove the take damage in sunlight tbh that is a stupid weakness and instead you have your hp minus your level and remove the water weakness