Homebrew Eternal Sovereign Species Details

Beyond Life, Beyond Death

The Eternal Sovereigns are not mere vampires; they are the true masters of immortality, unbound by time, weakness, or curse. Where lesser vampires are thralls to hunger and fear, the Sovereigns are born perfect, their existence an eternal reign over mortals and monsters alike. They are not undead—they have never died. Instead, they are a separate, superior lineage, their power woven into their very essence from the moment of their creation.

Long before gods shaped the world, before mortals drew breath, the Eternal Sovereigns existed in the shadows, watching, shaping, and ruling. Some claim they predate even the divine, untouched by celestial influence or infernal corruption. No sun can wither them, no holy relic can burn them, and no blade can end them for long. Their bodies regenerate from destruction, their will bends the minds of the weak, and their hunger is a tool, not a curse.

The Sovereign Birthright

Unlike common vampires who must feed to survive, Eternal Sovereigns do not require sustenance—but the act of drinking blood grants them power, knowledge, and memories. Each feeding is not an act of desperation but of dominion; with each drop consumed, they become stronger, wiser, and more in tune with the world’s hidden truths.

The weak fear them, and the strong bow before them. Mortals cannot help but obey, for the very presence of a Sovereign commands respect and terror. Even the most rebellious souls find themselves questioning their defiance, as if something greater than mortal will compels them to kneel.

Unmatched Power, Unshackled Might

Unlike the vampires that lurk in ruins and feed on the desperate, Eternal Sovereigns do not hide. They walk openly among mortals, their presence awe-inspiring, their authority unquestioned. Some rule from the shadows, weaving history to their will, while others conquer openly, declaring themselves as gods, emperors, or eternal kings.

They do not crumble in the daylight. They do not flinch from silver or steel. Their wounds heal before they can truly suffer. The very forces of the world struggle to erase them, for they are as close to invincible as any being can be without ascending to true godhood.

A Legacy of Eternal Rule

Most beings struggle against time, decay, and death. The Eternal Sovereigns do not. They exist outside the natural order, watching civilizations rise and fall, guiding or destroying them as they see fit.

  • Some have ruled kingdoms for centuries, changing their identities but never their throne.
  • Others are wanderers, walking the world as enigmatic figures of legend.
  • Some even seek worthy challengers, amused by the short-lived ambitions of mortals.

But regardless of their approach, one thing remains true—wherever an Eternal Sovereign walks, they are never forgotten. Their name, their presence, and their power imprint upon history itself, for they are the true apex of all existence.

An Eternal Sovereign speaks the following languages:
✅ Common
✅ Infernal
✅ Abyssal
✅ Deep Speech

 


Feature Name Description
Ability Score Increase Your Charisma score increases by 2, and one other ability score of your choice increases by 1.
Creature Type You are an Undead rather than a humanoid. Spells and abilities that specifically affect undead apply to you.
Size Your size is Medium.
Speed Your base movement speed is 40 feet.
Age of Eternity You do not age, cannot die of old age, and are immune to magical aging effects.
Darkvision You can see in darkness as if it were dim light up to 120 feet. You can also see through magical darkness as if it were normal darkness.
Regeneration At the start of your turn, if you have at least 1 HP, you regain 5 hit points. This increases as you level up.
Undying Resilience If reduced to 0 HP, you regain half your maximum HP at the start of your next turn. If you would be knocked unconscious, you can make a DC 15 Constitution saving throw to remain at 1 HP instead.
Sanguine Mastery Once per long rest, you can drain life from a creature within 30 feet, dealing 3d6 necrotic damage and regaining hit points equal to the damage dealt.
Vampiric Speed Your movement speeds are enhanced: Climb 40 ft., Swim 40 ft., Burrow 40 ft., Fly 60 ft.
Mist Form As a bonus action, you can transform into mist for up to 1 hour. While in this form, you are immune to all damage, cannot take actions, and move through small openings at a speed of 30 feet.
Blood of the Eternal You are immune to disease, poison, and the poisoned condition. You can also bite a creature as an action to heal them for 2d6 HP.
Shapechanger As an action, you can transform into a bat, wolf, or fog cloud. You retain your mental attributes but cannot cast spells in these forms.
Master of the Night You can cast darkness at will without expending a spell slot. Once per long rest, you can cast shadow walk as a 1st-level spell.
Mind Domination At Level 10, as an action, you can force a creature within 30 feet to make a DC 18 Wisdom saving throw. On failure, they are under your control for 1 hour (dominate person effect).
Vampiric Charm At Level 12, as an action, you can charm a humanoid that fails a DC 18 Wisdom saving throw for 1 hour. They are friendly and obey simple commands. A creature that succeeds is immune for 24 hours.
Aura of Terror At Level 14, creatures within 10 feet of you must make a DC 18 Wisdom saving throw or be frightened for 1 minute. They can repeat the save at the end of each of their turns.
Domination of the Mortal Realm At Level 18, your Charisma-based skill checks (Deception, Intimidation, Persuasion) against humanoids are made with advantage.
Immortality At Level 20, if you are killed, your soul reforms your body after 24 hours, fully restoring you. Only powerful magic or the destruction of your soul can permanently kill you.

 


 

 

 

Level Trait Name Description
1 Age of Eternity You do not age, cannot die of old age, and are immune to aging effects.
1 Darkvision You can see in darkness as if it were dim light up to 120 feet. You can see through magical darkness.
1 Sanguine Mastery You can drain life from a creature within 30 feet, dealing 3d6 necrotic damage and regaining hit points equal to the damage dealt. (Once per long rest)
2 Vampiric Speed Your movement speeds increase. You gain: Climbing 40 ft., Swimming 40 ft., Burrowing 40 ft., and Flying 60 ft.
3 Regeneration At the start of your turn, if you have at least 1 HP, you regain 5 hit points.
5 Mist Form As a bonus action, you can transform into mist for up to 1 hour. While in this form, you are immune to all damage, cannot take actions, and move through small openings at a speed of 30 feet.
6 Blood of the Eternal You are immune to disease, poison, and the poisoned condition. You can bite a creature as an action to heal them for 2d6 HP.
7 Shapechanger You can assume the shape of a bat, wolf, or fog cloud as an action. In these forms, you cannot cast spells but retain your mental attributes.
8 Master of the Night You can cast darkness at will without expending a spell slot. Once per long rest, you can cast shadow walk as a 1st-level spell.
10 Mind Domination As an action, you can force a creature within 30 feet to make a Wisdom saving throw (DC 18). On failure, they are under your complete control for 1 hour as per the dominate person spell.
12 Vampiric Charm As an action, you can charm a humanoid who fails a Wisdom saving throw (DC 18) for 1 hour. While charmed, they are friendly and follow simple commands. Once a creature succeeds, it is immune for 24 hours.
14 Aura of Terror Any creature within 10 feet of you must make a Wisdom saving throw (DC 18) or be frightened for 1 minute. A frightened creature can repeat the save at the end of its turns.
16 Undying Resilience At 0 HP, you automatically regain half your maximum hit points at the start of your next turn. If you drop to 0 HP, you may make a DC 15 Constitution save to remain conscious at 1 HP.
18 Domination of the Mortal Realm Your Charisma-based skill checks (Deception, Intimidation, Persuasion) against humanoids are made with advantage.
20 Immortality If you are killed, your soul returns to your body after 24 hours, fully restoring you. Only powerful magic or destruction of your soul can permanently kill you.

Eternal Sovereign Traits

The features of the Eternal Sovereign reflect their innate supremacy, vast experience, and unmatched might. From their regenerative prowess to the power of their blood, every aspect of their nature is a reflection of their untold power.