Homebrew Android Species Details
A creature made of metal and software. You start as a basic model and upgrade as you level up. You were created by humans and any human with an intelligence score of 18 or higher can shut you down as soon as you are within 5 feet of them. (This will render you incapacitated until you are turned back on. This requires any creature with an intelligence score of 13 or higher) You are a model that is able to withstand contact with water but if water gets past you out metal plating you will take high amounts of damage. (8x the normal amount) There are multiple upgrades you can obtain to gain different abilities.
Android Traits
Being an android makes it so that all electricity damage will just make you stronger instead of hurting you. You also do not have to rest and passively regenerate HP or you can use an action to repair yourself fully. (Only if you are not in combat) You can also speak all recorded languages.Strength Booster
You are very strong as an android.
Encode
You can choose any nonmagic item that is 1x1x1 ft or less to encode. Encoding and item allows you to store it in your memory and have it materialize at will, duplicate the item, or delete the item so that it is unobtainable. You can only have 1 item encoded until you remove it from your memory or delete it. Reaching level 12 let's you encode a 5ft x 5ft object. Level 20 will allow you to encode a non hostile, non player creature.
Reinforced Mind
You have very thick plating around your head. You are resistant to psychic damage and have advantage against all psychic damage attack rolls.
Virtual Binding
You can use this ability as an action to bind 1 creature to yourself or any technological device. The binding makes it so the creature cannot move more than 10 feet away from the device, and the creature has disadvantage on dexterity saving throws. You cannot phase through the binding, and if you teleport farther than 10 feet away, you will be dragged back to the device. Teleporting to a different dimension while bound will create a tear between the dimensions, pulling you back and allowing anyone to pass through. When trying to bind, the creature must roll a 12 or higher in strength to not be bound, and after being bound, the creature may use an action to try to break free. (Which is also a strength check of 12 or higher)
Life Transfer
You print out a character in the campaign or a character you have created of the same level, and transfer your functioning force into the character, and you now are this character. Your old body falls over into a pile of metal scraps. The DM must agree on the character you summon.
Oversheild
At any point, you may activate your oversheild. The ice shield blocks any nonmagical attack, and any 3rd or lower level spell. You can block 5 damage per level and you only recharge your oversheild during a long rest.
Sensory Grenade
You launch a grenade anywhere up to 120 feet in any direction. 10 seconds after contact the grenade explodes in a circle in a 10 foot radius. Any creature in the circle can take up to 3 effects. If the creature can see light, they are blinded for the next 60 seconds. If the creature can hear loud noises, it is deafened and takes 3d10 psychic damage. If the creature can smell, it cannot smell and takes 2d6 poison damage. After making contact, the grenade sticks to the surface it hit.
Melee Weapon Bond
Choose one melee weapon that you have obtained to bond with. If it is a 2-handed weapon, you still must use both hands while it is equipped. The weapon you bond with can NEVER fall out of your hands, and y whenever you attack with it, you add +2 to hit along with any other modifiers. If you want to put the weapon away or equip a different weapon, the bonded one will digitalize so you can summon it whenever you like. (As long as your hand or hands are open)
Jet Boosters
Add 40 feet of flight speed to your current flight speed. You can fly 15 feet high.
Plasma Cannon
The cannon on your shoulder has infinite shots. A plasma shot has +3 to hit, infinite range, and does 2d8 damage on a hit and add 1d6 for every level you gain
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